[gd_resource type="Shader" format=2] [resource] code = "shader_type spatial; //render_mode unshaded, cull_disabled; //render_mode unshaded; //render_mode specular_toon; render_mode vertex_lighting; render_mode shadows_disabled; //render_mode ambient_light_disabled; void fragment() { METALLIC = 0.0; ROUGHNESS = 0.01; ALBEDO = vec3(0.1, 0.3, 0.5); } void light() { DIFFUSE_LIGHT += dot(NORMAL, LIGHT) * ATTENUATION * ALBEDO; }"