extends GEAction class_name GEBrush func do_action(canvas: GECanvas, data: Array): .do_action(canvas, data) for pixel in GEUtils.get_pixels_in_line(data[0], data[1]): for off in BrushPrefabs.get_brush(data[3], data[4]): var p = pixel + off if p in action_data.undo.cells or canvas.get_pixel_v(p) == null: continue if canvas.is_alpha_locked() and canvas.get_pixel_v(p) == Color.transparent: continue action_data.undo.colors.append(canvas.get_pixel_v(p)) action_data.undo.cells.append(p) canvas.set_pixel_v(p, data[2]) action_data.redo.cells.append(p) action_data.redo.colors.append(data[2]) func commit_action(canvas): var cells = action_data.redo.cells var colors = action_data.redo.colors return [] func undo_action(canvas): var cells = action_data.undo.cells var colors = action_data.undo.colors for idx in range(cells.size()): canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx]) func redo_action(canvas): var cells = action_data.redo.cells var colors = action_data.redo.colors for idx in range(cells.size()): canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])