# Calculates an acceleration that attempts to move the agent towards the center # of mass of the agents in the area defined by the `GSAIProximity`. class_name GSAICohesion extends GSAIGroupBehavior var _center_of_mass: Vector3 func _init(agent: GSAISteeringAgent, proximity: GSAIProximity).(agent, proximity) -> void: pass func _calculate_steering(acceleration: GSAITargetAcceleration) -> void: acceleration.set_zero() _center_of_mass = Vector3.ZERO var neighbor_count = proximity._find_neighbors(_callback) if neighbor_count > 0: _center_of_mass *= 1.0 / neighbor_count acceleration.linear = ( (_center_of_mass - agent.position).normalized() * agent.linear_acceleration_max ) # Callback for the proximity to call when finding neighbors. Adds `neighbor`'s position # to the center of mass of the group. # tags: virtual func _report_neighbor(neighbor: GSAISteeringAgent) -> bool: _center_of_mass += neighbor.position return true