extends Container # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export (NodePath) var name_text_path : NodePath export (NodePath) var level_text_path : NodePath export (NodePath) var health_range_path : NodePath export (NodePath) var health_text_path : NodePath export (NodePath) var resource_range_path : NodePath export (NodePath) var resource_text_path : NodePath export (NodePath) var xp_range_path : NodePath var _name_text : Label var _level_text : Label var _health_range : Range var _health_text : Label var _resource_range : Range var _resource_text : Label var _xp_range : Range var _player : Entity var _mana : ManaResource var health_stat_id : int func _ready() -> void: health_stat_id = ESS.stat_get_id("Health") _name_text = get_node(name_text_path) _level_text = get_node(level_text_path) _health_range = get_node(health_range_path) _health_text = get_node(health_text_path) _resource_range = get_node(resource_range_path) _resource_text = get_node(resource_text_path) _xp_range = get_node(xp_range_path) func set_player(p_player: Entity) -> void: if not _player == null: _player.get_health().disconnect("c_changed", self, "_on_player_health_changed") _player.disconnect("cname_changed", self, "cname_changed") _player.disconnect("con_level_up", self, "clevel_changed") _player.disconnect("con_level_changed", self, "clevel_changed") _player.disconnect("con_xp_gained", self, "con_xp_gained") _player.disconnect("centity_data_changed", self, "centity_data_changed") _player.disconnect("centity_resource_added", self, "centity_resource_added") if _mana != null: _mana.disconnect("changed", self, "_on_mana_changed") _mana = null _player = null if p_player == null: return _player = p_player _player.connect("cname_changed", self, "cname_changed") _player.connect("con_character_level_up", self, "clevel_changed") _player.connect("con_character_level_changed", self, "clevel_changed") _player.connect("con_xp_gained", self, "con_xp_gained") _player.connect("centity_data_changed", self, "centity_data_changed") _player.connect("centity_resource_added", self, "centity_resource_added") for i in range(_player.getc_resource_count()): centity_resource_added(_player.getc_resource_index(i)) var health = _player.get_stat(health_stat_id) _on_player_health_changed(health) health.connect("c_changed", self, "_on_player_health_changed") _name_text.text = _player.centity_name _level_text.text = str(_player.ccharacter_level) clevel_changed(_player, 0) con_xp_gained(_player, 0) func centity_resource_added(res : EntityResource): if res is ManaResource: _mana = res as ManaResource _mana.connect("changed", self, "_on_mana_changed") _on_mana_changed(_mana) func _on_player_health_changed(health: Stat) -> void: if health.cmax == 0: _health_range.min_value = 0 _health_range.max_value = 1 _health_range.value = 0 _health_text.text = "" return _health_range.min_value = 0 _health_range.max_value = health.cmax _health_range.value = health.ccurrent _health_text.text = str(health.ccurrent) + "/" + str(health.cmax) func _on_mana_changed(resource: EntityResource) -> void: if resource.max_value == 0: _resource_range.min_value = 0 _resource_range.max_value = 1 _resource_range.value = 0 _resource_text.text = "" return _resource_range.min_value = 0 _resource_range.max_value = resource.max_value _resource_range.value = resource.current_value _resource_text.text = str(resource.current_value) + "/" + str(resource.max_value) func cname_changed(entity: Entity) -> void: _name_text.text = _player.centity_name func clevel_changed(entity: Entity, value : int) -> void: _level_text.text = str(_player.ccharacter_level) _xp_range.min_value = 0 _xp_range.max_value = ESS.get_resource_db().get_xp_data().get_character_xp(_player.ccharacter_level) func con_xp_gained(entity: Entity, val: int) -> void: _xp_range.value = _player.ccharacter_xp func centity_data_changed(data: EntityData) -> void: var health = _player.get_stat(health_stat_id) _on_player_health_changed(health)