tool extends Node # Copyright (c) 2019 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export(bool) var create = false setget createf export(bool) var delete = false setget deletef func createf(value : bool) -> void: if not value: return for i in range(6): for j in range(12): var actionstr : String = "input/actionbar_" + str(i) + "_" + str(j) var action : Dictionary = Dictionary() action["events"] = Array() action["deadzone"] = 0.5 ProjectSettings.set(name, actionstr) ProjectSettings.save() func deletef(value : bool) -> void: if not value: return for i in range(6): for j in range(12): var action : String = "input/actionbar_" + str(i) + "_" + str(j) ProjectSettings.clear(action) ProjectSettings.save()