[gd_scene load_steps=8 format=2] [ext_resource path="res://scenes/world/new_terramanlibrarymergerpcm.tres" type="TerrainLibraryMergerPCM" id=1] [ext_resource path="res://scenes/world/TerrainWorldBlocky.gd" type="Script" id=2] [ext_resource path="res://scenes/world/world_generator.tres" type="TerrainLevelGenerator" id=3] [ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=4] [ext_resource path="res://tests/test_props/MeshDataInstance.tres" type="PropData" id=5] [sub_resource type="ProceduralSky" id=2] sky_top_color = Color( 0.34902, 0.643137, 0.705882, 1 ) sky_horizon_color = Color( 0.27451, 0.278431, 0.207843, 1 ) sky_curve = 0.263535 sky_energy = 0.3 ground_bottom_color = Color( 0.196078, 0.152941, 0.152941, 1 ) ground_horizon_color = Color( 0.223529, 0.192157, 0.164706, 1 ) ground_curve = 0.101965 ground_energy = 0.4 sun_color = Color( 0.45098, 0.352941, 0.113725, 1 ) sun_latitude = 39.71 sun_longitude = -8.09 sun_angle_min = 0.0 sun_angle_max = 23.15 sun_energy = 9.29 texture_size = 0 [sub_resource type="Environment3D" id=3] background_mode = 2 background_sky = SubResource( 2 ) ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 ) ambient_light_energy = 1.67 ambient_light_sky_contribution = 0.09 fog_enabled = true fog_color = Color( 0.184314, 0.207843, 0.156863, 1 ) fog_sun_color = Color( 0.196078, 0.266667, 0.309804, 1 ) fog_sun_amount = 0.53 fog_depth_begin = 155.9 fog_depth_end = 379.9 fog_depth_curve = 1.18921 tonemap_mode = 2 tonemap_exposure = 0.83 auto_exposure_max_luma = 7.33 ss_reflections_enabled = true ssao_enabled = true glow_levels/3 = false glow_intensity = 1.6 glow_strength = 1.1 glow_bloom = 0.1 glow_hdr_luminance_cap = 1.0 [node name="World" type="TerrainWorldBlocky" groups=["save"]] world_height = 100.0 library = ExtResource( 1 ) level_generator = ExtResource( 3 ) voxel_scale = 3.0 chunk_spawn_range = 10 build_flags = 511 num_lods = 5 script = ExtResource( 2 ) editor_chunk_spawn_range = 10 test_prop = ExtResource( 5 ) [node name="WorldEnvironment3D" type="WorldEnvironment3D" parent="."] environment = SubResource( 3 ) __meta__ = { "_editor_description_": "" } [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( -0.797163, 0.45442, 0.397535, 0.124932, -0.520028, 0.844963, 0.590697, 0.723238, 0.357776, 0, 18.834, 0 ) layers = 3 light_color = Color( 1, 0.878431, 0.878431, 1 ) light_energy = 0.87 light_specular = 0.65 shadow_bias = 0.07 script = ExtResource( 4 )