[gd_scene load_steps=42 format=2] [ext_resource path="res://modules/core/model_visuals/test_base_v3.tres" type="ModelVisual" id=1] [ext_resource path="res://player/CharacterSkeletonAttachPoint.gd" type="Script" id=2] [ext_resource path="res://modules/core/materials/3_standard_character_material.tres" type="Material" id=3] [ext_resource path="res://modules/species/Human/models/armature.gltf" type="PackedScene" id=6] [ext_resource path="res://modules/core/materials/9_standard_character_material_notex.tres" type="Material" id=7] [ext_resource path="res://player/CharacterSkeletonGD.gd" type="Script" id=8] [ext_resource path="res://modules/species/Human/models/idle-loop.tres" type="ProceduralAnimation" id=9] [ext_resource path="res://modules/species/Human/models/rest.tres" type="ProceduralAnimation" id=10] [ext_resource path="res://modules/species/Human/models/cast-end.tres" type="ProceduralAnimation" id=11] [ext_resource path="res://modules/species/Human/models/casting-loop.tres" type="ProceduralAnimation" id=12] [ext_resource path="res://modules/species/Human/models/run-left-loop.tres" type="ProceduralAnimation" id=13] [ext_resource path="res://modules/species/Human/models/run-right-loop.tres" type="ProceduralAnimation" id=14] [ext_resource path="res://modules/species/Human/models/run-loop.tres" type="ProceduralAnimation" id=15] [sub_resource type="AnimationNodeAnimation" id=1] animation = "cast-end" [sub_resource type="AnimationNodeAnimation" id=2] animation = "cast-end" [sub_resource type="AnimationNodeAnimation" id=3] animation = "casting-loop" [sub_resource type="AnimationNodeAnimation" id=4] animation = "dead" [sub_resource type="AnimationNodeAnimation" id=5] animation = "idle-loop" [sub_resource type="AnimationNodeAnimation" id=6] animation = "run-left-loop" [sub_resource type="AnimationNodeAnimation" id=7] animation = "run-loop" [sub_resource type="AnimationNodeAnimation" id=8] animation = "run-loop" [sub_resource type="AnimationNodeAnimation" id=9] animation = "run-right-loop" [sub_resource type="AnimationNodeBlendSpace2D" id=10] blend_point_0/node = SubResource( 6 ) blend_point_0/pos = Vector2( -1, 0 ) blend_point_1/node = SubResource( 7 ) blend_point_1/pos = Vector2( 0, 1 ) blend_point_2/node = SubResource( 8 ) blend_point_2/pos = Vector2( 0, -1 ) blend_point_3/node = SubResource( 9 ) blend_point_3/pos = Vector2( 1, 0 ) blend_mode = 1 [sub_resource type="AnimationNodeStateMachineTransition" id=11] xfade_time = 0.09 [sub_resource type="AnimationNodeStateMachineTransition" id=12] xfade_time = 0.09 [sub_resource type="AnimationNodeStateMachineTransition" id=13] xfade_time = 0.05 [sub_resource type="AnimationNodeStateMachineTransition" id=14] auto_advance = true xfade_time = 0.15 [sub_resource type="AnimationNodeStateMachineTransition" id=15] auto_advance = true xfade_time = 0.14 [sub_resource type="AnimationNodeStateMachineTransition" id=16] xfade_time = 0.09 [sub_resource type="AnimationNodeStateMachineTransition" id=17] xfade_time = 0.1 [sub_resource type="AnimationNodeStateMachineTransition" id=18] xfade_time = 0.1 [sub_resource type="AnimationNodeStateMachineTransition" id=19] xfade_time = 0.09 [sub_resource type="AnimationNodeStateMachineTransition" id=20] xfade_time = 0.09 [sub_resource type="AnimationNodeStateMachineTransition" id=21] [sub_resource type="AnimationNodeStateMachineTransition" id=22] xfade_time = 0.12 [sub_resource type="AnimationNodeStateMachineTransition" id=23] xfade_time = 0.12 [sub_resource type="AnimationNodeStateMachineTransition" id=24] xfade_time = 0.12 [sub_resource type="AnimationNodeStateMachineTransition" id=25] xfade_time = 0.12 [sub_resource type="AnimationNodeStateMachineTransition" id=26] xfade_time = 0.12 [sub_resource type="AnimationNodeStateMachine" id=27] states/cast-end/node = SubResource( 2 ) states/cast-end/position = Vector2( 117.871, -197.811 ) "states/cast-end 2/node" = SubResource( 1 ) "states/cast-end 2/position" = Vector2( 317.871, -197.811 ) states/casting-loop/node = SubResource( 3 ) states/casting-loop/position = Vector2( -76.129, -197.811 ) states/dead/node = SubResource( 4 ) states/dead/position = Vector2( -129.129, 73.189 ) states/idle-loop/node = SubResource( 5 ) states/idle-loop/position = Vector2( -255.566, -317.817 ) states/run-loop/node = SubResource( 10 ) states/run-loop/position = Vector2( 31.871, -340.817 ) transitions = [ "idle-loop", "casting-loop", SubResource( 11 ), "casting-loop", "idle-loop", SubResource( 12 ), "casting-loop", "cast-end", SubResource( 13 ), "cast-end", "cast-end 2", SubResource( 14 ), "cast-end 2", "idle-loop", SubResource( 15 ), "idle-loop", "cast-end", SubResource( 16 ), "idle-loop", "run-loop", SubResource( 17 ), "run-loop", "idle-loop", SubResource( 18 ), "casting-loop", "run-loop", SubResource( 19 ), "run-loop", "casting-loop", SubResource( 20 ), "run-loop", "cast-end", SubResource( 21 ), "idle-loop", "dead", SubResource( 22 ), "casting-loop", "dead", SubResource( 23 ), "cast-end 2", "dead", SubResource( 24 ), "run-loop", "dead", SubResource( 25 ), "dead", "idle-loop", SubResource( 26 ) ] start_node = "idle-loop" graph_offset = Vector2( -567.129, -394.651 ) [sub_resource type="AnimationNodeStateMachinePlayback" id=28] [node name="character" type="CharacterSkeleton3D"] entity_type = 1 model_dirty = true animation_player_path = NodePath("armature/AnimationPlayer") animation_tree_path = NodePath("AnimationTree") attach_point_paths/0_left_hand = NodePath("armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP") attach_point_paths/1_right_hand = NodePath("armature/Armature/Skeleton/RightHandAttachment/RightHandAP") attach_point_paths/2_torso = NodePath("armature/Armature/Skeleton/NeckAttachment/TorsoAP") attach_point_paths/3_root = NodePath("armature/Armature/Skeleton/RootAttachment/RootAP") attach_point_paths/4_right_hip = NodePath("armature/Armature/Skeleton/RightHipAttachment/Spatial") attach_point_paths/5_left_hip = NodePath("") attach_point_paths/6_spine_2 = NodePath("armature/Armature/Skeleton/BoneAttachment/Spine2AP") attach_point_paths/7_weapon_left = NodePath("armature/Armature/Skeleton/LeftWeapon") attach_point_paths/8_weapon_right = NodePath("armature/Armature/Skeleton/RightWeapon") attach_point_paths/9_weapon_left_back = NodePath("armature/Armature/Skeleton/LeftWeaponBack") attach_point_paths/10_weapon_right_back = NodePath("armature/Armature/Skeleton/RightWeaponBack") attach_point_paths/11_weapon_shield_left = NodePath("armature/Armature/Skeleton/Shield") script = ExtResource( 8 ) automatic_build = true mesh_instance_path = NodePath("armature/Armature/Skeleton/MeshInstance") skeleton_path = NodePath("armature/Armature/Skeleton") materials = [ ExtResource( 3 ), ExtResource( 3 ), ExtResource( 7 ) ] viss = [ ExtResource( 1 ) ] [node name="armature" parent="." instance=ExtResource( 6 )] [node name="Skeleton" parent="armature/Armature" index="0"] transform = Transform( 1, -2.89452e-18, 3.98423e-26, 2.89452e-18, 1, 5.19882e-43, -3.98423e-26, -4.04975e-43, 1, 0, -6.37125e-16, 0 ) bones/0/bound_children = [ NodePath("RootAttachment") ] bones/1/bound_children = [ NodePath("RightHipAttachment"), NodePath("LeftHipAttachment") ] bones/10/bound_children = [ NodePath("RightBackAttachment"), NodePath("LeftBackAttachment") ] bones/13/bound_children = [ NodePath("ShieldAttachment") ] bones/14/bound_children = [ NodePath("LeftHandAttachment") ] bones/19/bound_children = [ NodePath("NeckAttachment") ] bones/24/bound_children = [ NodePath("RightHandAttachment") ] [node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"] visible = false [node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="1"] transform = Transform( 0.103001, 0.118257, -0.987607, 0.0568928, -0.991927, -0.112821, -0.993047, -0.0445692, -0.108902, 0.229528, 0.769264, -0.00981988 ) bone_name = "left_hand" [node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"] transform = Transform( -0.0646502, 0.683772, 0.726832, -0.148514, -0.726783, 0.670508, 0.986758, -0.0646467, 0.148575, -0.0226043, 0.107657, 0.0283146 ) script = ExtResource( 2 ) [node name="ShieldAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"] transform = Transform( 0.0458225, 0.0962749, 0.99428, -0.0443686, -0.994111, 0.098283, 0.997958, -0.0486207, -0.0412878, 0.206358, 1.00852, 0.00188169 ) bone_name = "left_forearm" [node name="LeftHandShield" type="Spatial" parent="armature/Armature/Skeleton/ShieldAttachment"] transform = Transform( 0.122585, 0.992132, -0.0242311, 0.987746, -0.124342, -0.0941345, -0.0964273, -0.0123912, -0.995239, 0.0157415, 0.108918, 0.0213161 ) [node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="3"] transform = Transform( -0.0407787, -0.0296562, -0.998704, -0.127034, -0.991226, 0.0346062, -0.991073, 0.128286, 0.0366646, -0.229816, 0.768914, -0.00686905 ) bone_name = "right_hand" [node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"] transform = Transform( 0.0789363, 0.493983, 0.86583, -0.0571054, -0.864836, 0.498656, 0.995268, -0.0888088, -0.0400836, -0.0131918, 0.0790432, -0.0425565 ) script = ExtResource( 2 ) [node name="RootAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.23883e-05, 0, 0.000216131 ) bone_name = "root" [node name="RootAP" type="Spatial" parent="armature/Armature/Skeleton/RootAttachment"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 ) script = ExtResource( 2 ) [node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="5"] transform = Transform( 0.999968, -0.00790885, -0.000756541, 0.00794112, 0.997215, 0.0731253, 0.000176104, -0.0731343, 0.997322, 0.00110213, 1.31586, 7.4039e-05 ) bone_name = "neck" [node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 ) script = ExtResource( 2 ) [node name="RightHipAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="6"] transform = Transform( 0.9997, 0.0245021, 1.16219e-08, -0.0245021, 0.9997, 4.71712e-07, -6.04672e-11, -4.71855e-07, 1, 0.00276616, 0.774353, 0 ) bone_name = "pelvis" [node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/RightHipAttachment"] transform = Transform( 0.993372, -0.0110498, 0.114411, 0.0109836, 0.999939, 0.00120905, -0.114417, 5.56017e-05, 0.993433, -0.141825, 0.176866, 0.16621 ) [node name="LeftHipAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="7"] transform = Transform( 0.9997, 0.0245021, 1.16219e-08, -0.0245021, 0.9997, 4.71712e-07, -6.04672e-11, -4.71855e-07, 1, 0.00276616, 0.774353, 0 ) bone_name = "pelvis" [node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/LeftHipAttachment"] transform = Transform( 0.99343, -0.00240871, -0.114417, 0.00240855, 0.999997, -0.000139626, 0.114417, -0.00013687, 0.993433, 0.144429, 0.18077, 0.165634 ) [node name="RightBackAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="8"] transform = Transform( 0.999966, -0.00821485, -4.98109e-05, 0.00821289, 0.99989, -0.00106485, 5.85506e-05, 0.00106471, 0.999999, 0.00264321, 1.12828, -0.000125686 ) bone_name = "spine_2" [node name="RightBackAP" type="Spatial" parent="armature/Armature/Skeleton/RightBackAttachment"] transform = Transform( 0.999997, -0.00244424, -0.000479204, 0.00243884, 0.999966, -3.47705e-05, 0.000479292, 3.44458e-05, 1, 0.000560207, -0.00363708, -0.120332 ) [node name="LeftBackAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="9"] transform = Transform( 0.999966, -0.00821485, -4.98109e-05, 0.00821289, 0.99989, -0.00106485, 5.85506e-05, 0.00106471, 0.999999, 0.00264321, 1.12828, -0.000125686 ) bone_name = "spine_2" [node name="LeftBackAP" type="Spatial" parent="armature/Armature/Skeleton/LeftBackAttachment"] transform = Transform( 0.999994, -0.00350821, -0.000687771, 0.00350043, 0.999949, -5.02995e-05, 0.000687948, 4.91154e-05, 1, 0.000822697, -0.00513983, -0.097967 ) [node name="LeftWeapon" type="Spatial" parent="armature/Armature/Skeleton" index="10"] transform = Transform( 0.993142, 0.0242247, -0.11438, -0.0240499, 0.999706, 0.00290812, 0.114417, -0.000137342, 0.993433, 0.151114, 0.951937, 0.165634 ) script = ExtResource( 2 ) positions = [ NodePath("../LeftHipAttachment/Spatial"), NodePath("../LeftHandAttachment/LeftHandAP") ] [node name="RightWeapon" type="Spatial" parent="armature/Armature/Skeleton" index="11"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) script = ExtResource( 2 ) positions = [ NodePath("../RightHipAttachment/Spatial"), NodePath("../RightHandAttachment/RightHandAP") ] [node name="LeftWeaponBack" type="Spatial" parent="armature/Armature/Skeleton" index="12"] transform = Transform( 1, 0, 0, 0, 0.999886, 0, 0, 0, 1, 0, 0, 0 ) script = ExtResource( 2 ) positions = [ NodePath("../LeftBackAttachment/LeftBackAP"), NodePath("../LeftHandAttachment/LeftHandAP") ] [node name="Shield" type="Spatial" parent="armature/Armature/Skeleton" index="13"] transform = Transform( 1, 0, 0, 0, 0.999886, 0, 0, 0, 1, 0, 0, 0 ) script = ExtResource( 2 ) positions = [ NodePath("../LeftBackAttachment/LeftBackAP"), NodePath("../ShieldAttachment/LeftHandShield") ] [node name="RightWeaponBack" type="Spatial" parent="armature/Armature/Skeleton" index="14"] transform = Transform( 1, 0, 0, 0, 0.999899, 0, 0, 0, 1, 0, 0, 0 ) script = ExtResource( 2 ) positions = [ NodePath("../RightBackAttachment/RightBackAP"), NodePath("../RightHandAttachment/RightHandAP") ] [node name="AnimationPlayer" parent="armature" index="1"] autoplay = "rest" anims/cast-end = ExtResource( 11 ) anims/casting-loop = ExtResource( 12 ) anims/idle-loop = ExtResource( 9 ) anims/rest = ExtResource( 10 ) anims/run-left-loop = ExtResource( 13 ) anims/run-loop = ExtResource( 15 ) anims/run-right-loop = ExtResource( 14 ) [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource( 27 ) anim_player = NodePath("../armature/AnimationPlayer") active = true parameters/playback = SubResource( 28 ) parameters/run-loop/blend_position = Vector2( 0, -0.0172414 ) [editable path="armature"]