tool extends PanelContainer var edited_world func refresh() -> void: $TabContainer/World.set_wgworld(edited_world) $TabContainer/Continent.set_wgworld(edited_world) $TabContainer/Zone.set_wgworld(edited_world) $TabContainer/SubZone.set_wgworld(edited_world) func set_wgworld(wgw : WorldGenWorld) -> void: edited_world = wgw refresh()