tool extends "res://addons/world_generator/resources/world_gen_base_resource.gd" class_name Zone export(Array) var subzones : Array func get_content() -> Array: return subzones func set_content(arr : Array) -> void: subzones = arr func add_content(item_name : String = "") -> void: var subzone : SubZone = SubZone.new() subzone.resource_name = item_name var r : Rect2 = get_rect() r.position = Vector2() r.size.x /= 10.0 r.size.y /= 10.0 subzone.set_rect(r) subzones.append(subzone) emit_changed() func setup_property_inspector(inspector) -> void: .setup_property_inspector(inspector)