extends Reference class_name GELayer var name var layer_width var layer_height var visible = true setget set_visible var locked = false var alpha_locked = false var texture: ImageTexture var image: Image var texture_rect_ref func _init(): texture = ImageTexture.new() func create(texture_rect_ref, width: int, height: int): self.texture_rect_ref = texture_rect_ref layer_width = width layer_height = height image = Image.new() image.create(width, height, false, Image.FORMAT_RGBA8) image.fill(Color.transparent) update_texture() func resize(width: int, height: int): var pixel_colors = [] var prev_width = layer_width var prev_height = layer_height image.lock() for y in range(prev_height): for x in range(prev_width): pixel_colors.append(image.get_pixel(x, y)) image.unlock() layer_width = width layer_height = height image.create(width, height, false, Image.FORMAT_RGBA8) image.lock() for x in range(prev_width): for y in range(prev_height): if x >= width or y >= height: continue image.set_pixel(x, y, pixel_colors[GEUtils.to_1D(x, y, prev_width)]) image.unlock() update_texture() func set_pixel(x, y, color): image.lock() image.set_pixel(x, y, color) image.unlock() func get_pixel(x: int, y: int): if x < 0 or y < 0 or x >= image.get_width() or y >= image.get_height(): return null image.lock() var pixel = image.get_pixel(x, y) image.unlock() return pixel func clear(): image.fill(Color.transparent) update_texture() func update_texture(): texture.create_from_image(image, 0) texture_rect_ref.texture = texture texture_rect_ref.margin_right = 0 texture_rect_ref.margin_bottom = 0 func set_visible(vis: bool): visible = vis texture_rect_ref.visible = visible func toggle_lock(): locked = not locked func toggle_alpha_locked(): alpha_locked = not alpha_locked