tool extends EditorPlugin const MdiGizmoPlugin = preload("res://addons/mesh_data_resource_editor/MDIGizmoPlugin.gd") const MDIEdGui = preload("res://addons/mesh_data_resource_editor/MDIEd.tscn") var gizmo_plugin = MdiGizmoPlugin.new() var mdi_ed_gui : Control var active_gizmos : Array func _enter_tree(): print("_enter_tree") gizmo_plugin = MdiGizmoPlugin.new() mdi_ed_gui = MDIEdGui.instance() mdi_ed_gui.plugin = self active_gizmos = [] gizmo_plugin.plugin = self add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui) mdi_ed_gui.hide() add_spatial_gizmo_plugin(gizmo_plugin) set_input_event_forwarding_always_enabled() func _exit_tree(): print("_exit_tree") remove_spatial_gizmo_plugin(gizmo_plugin) #remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui) mdi_ed_gui.queue_free() pass #func enable_plugin(): # print("enable_plugin") # pass # #func disable_plugin(): # print("disable_plugin") # remove_spatial_gizmo_plugin(gizmo_plugin) # remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui) # mdi_ed_gui.queue_free() func handles(object): print("disable_plugin") if object is MeshDataInstance: return true return false func make_visible(visible): print("make_visible") if visible: mdi_ed_gui.show() else: #mdi_ed_gui.hide() #figure out how to hide it when something else gets selected, don't hide on unselect pass func get_plugin_name(): return "mesh_data_resource_editor" #func forward_spatial_gui_input(camera, event): # return forward_spatial_gui_input(0, camera, event) func register_gizmo(gizmo): active_gizmos.append(gizmo) func unregister_gizmo(gizmo): for i in range(active_gizmos.size()): if active_gizmos[i] == gizmo: active_gizmos.remove(i) return func translate_key_pressed(on : bool) -> void: for g in active_gizmos: g.translate_key_pressed(on) func scale_key_pressed(on : bool) -> void: for g in active_gizmos: g.scale_key_pressed(on) func rotate_key_pressed(on : bool) -> void: for g in active_gizmos: g.rotate_key_pressed(on) func axis_key_x(on : bool) -> void: for g in active_gizmos: g.axis_key_x(on) func axis_key_y(on : bool) -> void: for g in active_gizmos: g.axis_key_y(on) func axis_key_z(on : bool) -> void: for g in active_gizmos: g.axis_key_z(on) func forward_spatial_gui_input(camera, event): for g in active_gizmos: if g.forward_spatial_gui_input(0, camera, event): return true return false #func forward_spatial_gui_input(index, camera, event): # for g in active_gizmos: # if g.forward_spatial_gui_input(index, camera, event): # return true # # return false