extends ScrollContainer # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. export(PackedScene) var talent_row_scene : PackedScene export(NodePath) var container_path : NodePath var _container : Node var _player : Entity var _spec : CharacterSpec var _spec_index : int func _ready() -> void: _container = get_node(container_path) func set_spec(player : Entity, spec : CharacterSpec, spec_index: int) -> void: for ch in _container.get_children(): ch.queue_free() _player = player _spec = spec _spec_index = spec_index if _player == null or _spec == null: return for i in range(spec.get_num_talent_rows()): var r : Node = talent_row_scene.instance() _container.add_child(r) r.owner = self r.set_player(player, spec, spec_index, i)