[gd_scene load_steps=3 format=2] [ext_resource path="res://particles/magic/particle_magic_float.tres" type="Material" id=1] [sub_resource type="QuadMesh" id=2] material = ExtResource( 1 ) size = Vector2( 0.4, 0.4 ) [node name="ParticleMagicShimmer" type="CPUParticles"] generate_lightmap = false lifetime = 9.52 mesh = SubResource( 2 ) emission_shape = 2 emission_box_extents = Vector3( 0.5, 1, 0.5 ) gravity = Vector3( 0, 0, 0 ) initial_velocity = 1.0 initial_velocity_random = 1.0 linear_accel = -18.18 linear_accel_random = 0.06 scale_amount_random = 0.3 color = Color( 0.345098, 0.592157, 0.839216, 0.552941 ) hue_variation_random = 0.18