tool extends "res://addons/world_generator/resources/world_gen_base_resource.gd" class_name Continent export(Array) var zones : Array func get_content() -> Array: return zones func set_content(arr : Array) -> void: zones = arr func add_content() -> void: zones.append(Zone.new()) emit_changed() func setup_property_inspector(inspector) -> void: .setup_property_inspector(inspector)