extends Button # Copyright (c) 2019 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export(NodePath) var container_path : NodePath export(NodePath) var status_label_path : NodePath export(NodePath) var use_websockets_checkbox_path : NodePath export(NodePath) var port_line_edit_path : NodePath var _container : Control var _status : Label var _use_websockets_checkbox : CheckBox var _port_line_edit : LineEdit func _ready(): _container = get_node(container_path) as Control # get_tree().connect("connected_to_server", self, "connected_to_server") _status = get_node(status_label_path) as Label _status.text = "" _use_websockets_checkbox = get_node(use_websockets_checkbox_path) as CheckBox _port_line_edit = get_node(port_line_edit_path) as LineEdit #func _exit_tree(): # get_tree().disconnect("connected_to_server", self, "connected_to_server") func _pressed(): var port : String = _port_line_edit.text var portint : int = int(port) _status.text = "Connecting..." var err : int = 0 if _use_websockets_checkbox.pressed: err = Server.start_hosting_websocket(portint) else: err = Server.start_hosting(portint) if err != OK: _status.text = "Error: " + str(err) else: _container.hide() #func connected_to_server(): # _container.hide()