tool extends TextureRect var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd") var image : Image var tex : ImageTexture export(Vector2) var bmin : Vector2 = Vector2(0.1, 0.1) export(Vector2) var bmax : Vector2 = Vector2(1, 1) export(bool) var refresh setget reff,reffg func _ready(): if !Engine.editor_hint: gen() func gen() -> void: if !image: image = Image.new() image.create(300, 300, false, Image.FORMAT_RGBA8) if !tex: tex = ImageTexture.new() # var bmin : Vector2 = Vector2(0.1, 0.1) # var bmax : Vector2 = Vector2(1, 1) image.lock() var w : float = image.get_width() var h : float = image.get_width() var pseed : float = randf() + randi() for x in range(image.get_width()): for y in range(image.get_height()): var v : Vector2 = Vector2(x / w, y / h) # var f : float = pattern(v, 4, 4, CombinerType.MULTIPLY, CombinerAxisType.SINE, CombinerAxisType.SINE) var col : Color = sinewave(v) # var col : Color = beehive_2_col(v) # var col : Color = beehive_3_col(v) image.set_pixel(x, y, col) image.unlock() tex.create_from_image(image) texture = tex var p_o7136_amplitude = 0.500000000; var p_o7136_frequency = 2.000000000; var p_o7136_phase = 0.000000000; func sinewave(uv : Vector2) -> Color: return Commons.sinewave(uv, p_o7136_amplitude, p_o7136_frequency, p_o7136_phase) func reffg(): return false func reff(bb): if bb: gen()