extends "aura_script.gd" export(String) var spell_name : String export(float) var mod_value : float func _sapply_passives_damage_deal(data : SpellDamageInfo): var spell : Spell = data.spell_source_get() if !spell: return if spell.get_name() == spell_name: data.damage *= (100.0 + mod_value) / 100.0