extends Spatial # Copyright (c) 2019-2021 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export (float) var max_camera_distance : float = 20.0 var target_camera_distance : float = 6.0 var camera_distance : float = target_camera_distance var camera : Camera var x_rot : float = 0.0 var y_rot : float = 0.0 var player : Entity func _ready() -> void: camera = $Camera camera.translation.z = target_camera_distance player = get_node("../..") as Entity set_physics_process(true) func _physics_process(delta): var pos : Vector3 = to_global(Vector3()) var space_state = get_world_3d().direct_space_state var result : Dictionary = space_state.intersect_ray(pos, to_global(Vector3(0, 0, target_camera_distance)), [ player.body_get() ], player.body_get().collision_mask) if result: camera_distance = (result.position - pos).length() - 0.2 else: camera_distance = target_camera_distance camera.translation.z = camera_distance func camera_distance_set_delta(delta : float) -> void: target_camera_distance += delta if target_camera_distance > max_camera_distance: target_camera_distance = max_camera_distance elif target_camera_distance < 0: target_camera_distance = 0 func rotate_delta(x_delta : float, y_delta : float) -> void: x_rot += y_delta y_rot += x_delta x_rot = clamp(x_rot, -90, 90) if y_rot >= 360: y_rot = y_rot - 360 if y_rot < 0: y_rot = y_rot + 360 rotation_degrees = Vector3(x_rot, y_rot, 0.0) func get_y_rot() -> float: return y_rot func set_y_rot(yrot : float) -> void: y_rot = yrot rotation_degrees = Vector3(x_rot, y_rot, 0.0) func a_process(delta : float) -> void: y_rot += delta rotation_degrees = Vector3(x_rot, y_rot, 0.0)