[gd_scene load_steps=8 format=2] [ext_resource path="res://ui/player/touch_pad/analog.gd" type="Script" id=1] [ext_resource path="res://ui/player/touch_pad/big_circle.png" type="Texture" id=2] [ext_resource path="res://ui/player/touch_pad/small_circle.png" type="Texture" id=3] [sub_resource type="Animation" id=1] length = 5.0 tracks/0/type = "value" tracks/0/path = NodePath(".:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ) ] } [sub_resource type="Animation" id=2] step = 1.0 tracks/0/type = "value" tracks/0/path = NodePath(".:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 0 ), "update": 0, "values": [ Color( 0, 0, 0, 0 ) ] } [sub_resource type="Animation" id=3] tracks/0/type = "value" tracks/0/path = NodePath("ball:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("ball:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 0 ) ] } [sub_resource type="Animation" id=4] tracks/0/type = "value" tracks/0/path = NodePath(".:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ) ] } [node name="Analog" type="Node2D"] script = ExtResource( 1 ) __meta__ = { "__editor_plugin_screen__": "2D" } isDynamicallyShowing = true [node name="bg" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="ball" type="Sprite" parent="."] texture = ExtResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/alpha_in = SubResource( 1 ) anims/alpha_out = SubResource( 2 ) anims/ball_center = SubResource( 3 ) anims/default = SubResource( 4 )