[gd_scene load_steps=6 format=2] [ext_resource path="res://data/spell_effects/textures/star.png" type="Texture" id=1] [ext_resource path="res://data/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=2] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 2 ) shader_param/albedo = Color( 0.0627451, 0.741176, 0.619608, 1 ) shader_param/texture_albedo = ExtResource( 1 ) [sub_resource type="QuadMesh" id=2] material = SubResource( 1 ) [sub_resource type="Animation" id=3] resource_name = "Anim" length = 0.3 step = 0.01 tracks/0/type = "value" tracks/0/path = NodePath("MeshInstance:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.08, 0.09, 0.3 ), "transitions": PoolRealArray( 5.09824, 1, 1.31951, 1 ), "update": 0, "values": [ Vector3( 0.1, 0.1, 0.1 ), Vector3( 1, 1, 1 ), Vector3( 1, 1, 1 ), Vector3( 0.1, 0.1, 0.1 ) ] } [node name="AmplifyPain" type="Spatial"] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0 ) mesh = SubResource( 2 ) material/0 = null [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Anim" anims/Anim = SubResource( 3 )