[gd_scene load_steps=2 format=2] [sub_resource type="Animation" id=1] length = 0.001 [node name="Spatial" type="Spatial"] [node name="Armature" type="Spatial" parent="."] [node name="Skeleton" type="Skeleton" parent="Armature"] bones/0/name = "root" bones/0/parent = -1 bones/0/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.23883e-05, 0, 0.000216131 ) bones/0/enabled = true bones/0/bound_children = [ ] bones/1/name = "pelvis" bones/1/parent = 0 bones/1/rest = Transform( 1, 0, 0, 0, 1, 4.71856e-07, 0, -4.71856e-07, 1, 3.23883e-05, 0.782716, -0.000216131 ) bones/1/enabled = true bones/1/bound_children = [ ] bones/2/name = "left_thigh" bones/2/parent = 1 bones/2/rest = Transform( 0.996998, 0.0649781, 0.0406091, 0.0643847, -0.997801, 0.0156598, 0.0415346, -0.0129989, -0.999055, 0.0729343, 0.0192029, -0.000776013 ) bones/2/enabled = true bones/2/bound_children = [ ] bones/3/name = "left_calf" bones/3/parent = 2 bones/3/rest = Transform( 0.999849, -0.0130837, -0.0109005, 0.01274, 0.999445, -0.031012, 0.0113, 0.0308689, 0.999458, 1.03173e-08, 0.340143, 9.31323e-10 ) bones/3/enabled = true bones/3/bound_children = [ ] bones/4/name = "left_foot" bones/4/parent = 3 bones/4/rest = Transform( 0.998077, -0.0537376, -0.030894, 0.0409662, 0.197821, 0.979382, -0.0465181, -0.978764, 0.199642, -3.31784e-09, 0.408901, -2.32831e-10 ) bones/4/enabled = true bones/4/bound_children = [ ] bones/5/name = "right_thigh" bones/5/parent = 1 bones/5/rest = Transform( 0.997453, -0.0652037, -0.0272067, -0.0648281, -0.997793, 0.0143577, -0.0280815, -0.012558, -0.999525, -0.0729235, 0.0192009, -0.000789025 ) bones/5/enabled = true bones/5/bound_children = [ ] bones/6/name = "right_calf" bones/6/parent = 5 bones/6/rest = Transform( 0.999861, 0.0129564, 0.0103765, -0.012619, 0.999421, -0.0319279, -0.010784, 0.0317928, 0.999436, -8.10542e-09, 0.33995, 2.32831e-10 ) bones/6/enabled = true bones/6/bound_children = [ ] bones/7/name = "right_foot" bones/7/parent = 6 bones/7/rest = Transform( 0.994718, -0.0661249, 0.0785048, -0.0637523, 0.2014, 0.977432, -0.0804435, -0.977274, 0.196121, 1.2049e-08, 0.409101, 1.28057e-09 ) bones/7/enabled = true bones/7/bound_children = [ ] bones/8/name = "spine" bones/8/parent = 1 bones/8/rest = Transform( 0.999745, 0.00659991, -0.0215977, -0.0062164, 0.999823, 0.0177762, 0.0217112, -0.0176374, 0.999609, 0, 0.0497445, 0 ) bones/8/enabled = true bones/8/bound_children = [ ] bones/9/name = "spine_1" bones/9/parent = 8 bones/9/rest = Transform( 0.999745, -0.00614339, 0.0217319, 0.00659991, 0.999758, -0.0209976, -0.0215977, 0.0211357, 0.999543, -4.72937e-10, 0.156596, 2.85581e-10 ) bones/9/enabled = true bones/9/bound_children = [ ] bones/10/name = "spine_2" bones/10/parent = 9 bones/10/rest = Transform( 1, -6.51014e-07, 8.83251e-07, 6.37914e-07, 0.999891, 0.0147513, -8.92758e-07, -0.0147513, 0.999891, -4.06186e-11, 0.147629, 2.30903e-10 ) bones/10/enabled = true bones/10/bound_children = [ ] bones/11/name = "right_clavicle" bones/11/parent = 10 bones/11/rest = Transform( 0.00963211, -0.992975, -0.117936, -0.0690259, -0.11832, 0.990573, -0.997568, -0.00140062, -0.0696807, -0.0597681, 0.142186, -0.00661948 ) bones/11/enabled = true bones/11/bound_children = [ ] bones/12/name = "right_upper_arm" bones/12/parent = 11 bones/12/rest = Transform( 0.998794, -0.0486248, -0.00689666, 0.0479024, 0.995519, -0.0815315, 0.0108302, 0.0811028, 0.996647, 1.04774e-09, 0.0845332, -3.15486e-08 ) bones/12/enabled = true bones/12/bound_children = [ ] bones/13/name = "right_forearm" bones/13/parent = 12 bones/13/rest = Transform( 0.997957, 0.0627536, -0.0120584, -0.062618, 0.997974, 0.0113097, 0.0127437, -0.0105315, 0.999863, 1.12868e-09, 0.251481, 1.24799e-07 ) bones/13/enabled = true bones/13/bound_children = [ ] bones/14/name = "right_hand" bones/14/parent = 13 bones/14/rest = Transform( 0.989714, -0.00706462, -0.142888, -0.0138712, 0.989335, -0.144993, 0.142388, 0.145484, 0.979061, 6.98492e-09, 0.240761, -8.6904e-08 ) bones/14/enabled = true bones/14/bound_children = [ ] bones/15/name = "right_thumb_base" bones/15/parent = 14 bones/15/rest = Transform( 0.813994, -0.514253, 0.270107, 0.46773, 0.856006, 0.220188, -0.344446, -0.0528944, 0.937315, -0.0492859, 0.0763682, -0.0032349 ) bones/15/enabled = true bones/15/bound_children = [ ] bones/16/name = "right_thumb_head" bones/16/parent = 15 bones/16/rest = Transform( 0.870568, 0.491815, 0.015171, -0.491849, 0.870679, -0.00161461, -0.0140031, -0.0060562, 0.999884, -1.11759e-08, 0.0345327, 1.04774e-08 ) bones/16/enabled = true bones/16/bound_children = [ ] bones/17/name = "right_fingers_base" bones/17/parent = 14 bones/17/rest = Transform( 0.994898, -0.0326043, 0.0954731, 0.0233065, 0.995018, 0.0969303, -0.0981578, -0.0942106, 0.990701, -4.65661e-09, 0.109269, 1.67463e-07 ) bones/17/enabled = true bones/17/bound_children = [ ] bones/18/name = "right_fingers_head" bones/18/parent = 17 bones/18/rest = Transform( 0.99977, 0.00896365, 0.0194525, -0.00933935, 0.99977, 0.0193098, -0.019275, -0.019487, 0.999624, -2.32831e-10, 0.0397489, -2.15099e-07 ) bones/18/enabled = true bones/18/bound_children = [ ] bones/19/name = "left_clavicle" bones/19/parent = 10 bones/19/rest = Transform( 0.0103369, 0.993407, 0.114177, 0.065755, -0.114611, 0.991232, 0.997782, -0.00273856, -0.0665061, 0.057635, 0.142121, -0.00659067 ) bones/19/enabled = true bones/19/bound_children = [ ] bones/20/name = "left_upper_arm" bones/20/parent = 19 bones/20/rest = Transform( 0.997918, 0.0532796, 0.036327, -0.0512401, 0.997174, -0.0549321, -0.0391511, 0.0529564, 0.997829, -5.93718e-09, 0.0836569, -4.58676e-08 ) bones/20/enabled = true bones/20/bound_children = [ ] bones/21/name = "left_forearm" bones/21/parent = 20 bones/21/rest = Transform( 0.997892, -0.063919, 0.0111941, 0.064214, 0.997533, -0.0283561, -0.00935395, 0.0290152, 0.999535, 3.25963e-09, 0.252095, -3.81515e-08 ) bones/21/enabled = true bones/21/bound_children = [ ] bones/22/name = "left_hand" bones/22/parent = 21 bones/22/rest = Transform( -0.986881, 0.0138399, -0.160856, -0.0128795, 0.986395, 0.163886, 0.160936, 0.163808, -0.973276, -4.65661e-09, 0.240671, -7.40401e-08 ) bones/22/enabled = true bones/22/bound_children = [ ] bones/23/name = "left_fingers_base" bones/23/parent = 22 bones/23/rest = Transform( -0.990865, -0.0172252, 0.133748, 0.00115541, 0.990687, 0.136149, -0.134848, 0.13506, -0.981618, -1.07102e-08, 0.109284, -6.75209e-09 ) bones/23/enabled = true bones/23/bound_children = [ ] bones/24/name = "left_fingers_end" bones/24/parent = 23 bones/24/rest = Transform( 0.999816, 0.0191504, 0.000955053, -0.0191495, 0.999816, -0.000980031, -0.000973646, 0.000961562, 0.999999, -4.65661e-10, 0.0397149, -1.48359e-07 ) bones/24/enabled = true bones/24/bound_children = [ ] bones/25/name = "left_thunb_base" bones/25/parent = 22 bones/25/rest = Transform( -0.858768, -0.494612, 0.133703, -0.478428, 0.867495, 0.136231, -0.183369, 0.0530237, -0.981613, -0.0497103, 0.0760591, 0.0020895 ) bones/25/enabled = true bones/25/bound_children = [ ] bones/26/name = "left_thumb_end" bones/26/parent = 25 bones/26/rest = Transform( 0.879725, -0.47546, 0.00470694, 0.475471, 0.87973, -0.00149548, -0.00342979, 0.00355363, 0.999988, 1.21072e-08, 0.0346539, -3.12721e-08 ) bones/26/enabled = true bones/26/bound_children = [ ] bones/27/name = "neck" bones/27/parent = 10 bones/27/rest = Transform( 1, 0.000279672, -9.73603e-05, -0.000271678, 0.997244, 0.0741962, 0.000117843, -0.0741962, 0.997244, 8.34999e-11, 0.187597, 4.45173e-10 ) bones/27/enabled = true bones/27/bound_children = [ ] bones/28/name = "head" bones/28/parent = 27 bones/28/rest = Transform( 1, -0.000370401, 0.000365109, 0.000382964, 0.999386, -0.0350311, -0.00035191, 0.0350312, 0.999386, -4.3201e-12, 0.0579743, 2.99337e-09 ) bones/28/enabled = true bones/28/bound_children = [ ] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 1 )