tool extends RoomManager # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _enter_tree(): call_deferred("rooms_convert") func _notification(what): if what == NOTIFICATION_ENTER_GAMEPLAY: print("NOTIFICATION_ENTER_GAMEPLAY") elif what == NOTIFICATION_EXIT_GAMEPLAY: print("NOTIFICATION_EXIT_GAMEPLAY") # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass