[gd_resource type="ProceduralAnimation" load_steps=2 format=2] [ext_resource path="res://modules/species/Human/models/animations.tres" type="Animation" id=1] [resource] length = 0.001 tracks/0/type = "transform" tracks/0/path = NodePath("Armature/Skeleton:left_foot") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, -8.27181e-25, 9.31323e-10, 9.31323e-09, 1, 1, 1, 1 ) tracks/1/type = "transform" tracks/1/path = NodePath("Armature/Skeleton:left_calf") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = PoolRealArray( 0, 1, 0, 2.98023e-08, 0, -9.31323e-10, -1.39698e-09, 3.82715e-09, 1, 1, 1, 1 ) tracks/2/type = "transform" tracks/2/path = NodePath("Armature/Skeleton:left_thigh") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = PoolRealArray( 0, 1, 7.45058e-09, 6.14673e-08, 4.65661e-10, -4.65661e-10, 6.66784e-18, -7.15954e-09, 1, 1, 1, 1 ) tracks/3/type = "transform" tracks/3/path = NodePath("Armature/Skeleton:right_foot") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = PoolRealArray( 0, 1, 1.86265e-09, 0, 0, -1.73472e-17, -9.31323e-10, 3.72529e-09, 1, 1, 1, 1 ) tracks/4/type = "transform" tracks/4/path = NodePath("Armature/Skeleton:right_calf") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = PoolRealArray( 0, 1, 7.45058e-09, 0, 0, -3.72529e-09, 0, 8.73115e-10, 1, 1, 1, 1 ) tracks/5/type = "transform" tracks/5/path = NodePath("Armature/Skeleton:right_thigh") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = PoolRealArray( 0, 1, -7.45058e-09, 9.31323e-10, -9.31323e-10, 4.65661e-10, -3.72529e-09, 5.326e-09, 1, 1, 1, 1 ) tracks/6/type = "transform" tracks/6/path = NodePath("Armature/Skeleton:right_thumb_head") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = PoolRealArray( 0, 1, -5.96046e-08, -5.7742e-08, 0, 1.86264e-09, -3.25963e-09, 9.13496e-09, 1, 1, 1, 1 ) tracks/7/type = "transform" tracks/7/path = NodePath("Armature/Skeleton:right_thumb_base") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = PoolRealArray( 0, 1, -1.35042e-08, 1.19209e-07, 2.40514e-07, 3.72529e-09, -2.98023e-08, -1.30385e-08, 1, 1, 1, 1 ) tracks/8/type = "transform" tracks/8/path = NodePath("Armature/Skeleton:right_fingers_head") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = PoolRealArray( 0, 1, -3.72529e-09, -1.19209e-07, 0, -1.86265e-09, 1.86265e-09, -5.82077e-10, 1, 1, 1, 1 ) tracks/9/type = "transform" tracks/9/path = NodePath("Armature/Skeleton:right_fingers_base") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = false tracks/9/enabled = true tracks/9/keys = PoolRealArray( 0, 1, -1.62981e-09, 5.96046e-08, -9.31323e-10, -3.72529e-09, 0, 0, 1, 1, 1, 1 ) tracks/10/type = "transform" tracks/10/path = NodePath("Armature/Skeleton:right_hand") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/imported = false tracks/10/enabled = true tracks/10/keys = PoolRealArray( 0, 1, -2.32831e-10, 0, -1.22935e-07, -8.27181e-25, 7.45058e-09, -9.31323e-10, 1, 1, 1, 1 ) tracks/11/type = "transform" tracks/11/path = NodePath("Armature/Skeleton:right_forearm") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/imported = false tracks/11/enabled = true tracks/11/keys = PoolRealArray( 0, 1, 7.45058e-09, 0, 0, 4.65661e-10, 1.86265e-09, -3.30328e-09, 1, 1, 1, 1 ) tracks/12/type = "transform" tracks/12/path = NodePath("Armature/Skeleton:right_upper_arm") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/imported = false tracks/12/enabled = true tracks/12/keys = PoolRealArray( 0, 1, 0, -7.45058e-09, 4.65661e-10, 3.72529e-09, 1.86265e-09, 3.72529e-09, 1, 1, 1, 1 ) tracks/13/type = "transform" tracks/13/path = NodePath("Armature/Skeleton:right_clavicle") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/imported = false tracks/13/enabled = true tracks/13/keys = PoolRealArray( 0, 1, 6.51926e-09, 0, 2.23517e-07, -1.11882e-07, 2.98023e-08, 3.20142e-09, 1, 1, 1, 1 ) tracks/14/type = "transform" tracks/14/path = NodePath("Armature/Skeleton:left_fingers_end") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/imported = false tracks/14/enabled = true tracks/14/keys = PoolRealArray( 0, 1, -8.73115e-10, 5.96046e-08, 0, -8.73115e-11, -2.91038e-11, -5.8634e-10, 1, 1, 1, 1 ) tracks/15/type = "transform" tracks/15/path = NodePath("Armature/Skeleton:left_fingers_base") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/imported = false tracks/15/enabled = true tracks/15/keys = PoolRealArray( 0, 1, 9.16771e-10, -5.21541e-08, 0, -4.44089e-16, -7.45058e-09, -5.4948e-08, 1, 1, 1, 1 ) tracks/16/type = "transform" tracks/16/path = NodePath("Armature/Skeleton:left_thumb_end") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/imported = false tracks/16/enabled = true tracks/16/keys = PoolRealArray( 0, 1, -7.45058e-09, 0, 0, 1.16415e-10, 1.16415e-10, 4.67935e-10, 1, 1, 1, 1 ) tracks/17/type = "transform" tracks/17/path = NodePath("Armature/Skeleton:left_thunb_base") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/imported = false tracks/17/enabled = true tracks/17/keys = PoolRealArray( 0, 1, -3.07336e-08, 0, 2.32831e-10, -8.75443e-08, 3.57628e-07, -3.86499e-08, 1, 1, 1, 1 ) tracks/18/type = "transform" tracks/18/path = NodePath("Armature/Skeleton:left_hand") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/imported = false tracks/18/enabled = true tracks/18/keys = PoolRealArray( 0, 1, -1.5134e-08, 0, 3.72529e-09, -1.49012e-08, -1.86264e-07, -1.67638e-08, 1, 1, 1, 1 ) tracks/19/type = "transform" tracks/19/path = NodePath("Armature/Skeleton:left_forearm") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/imported = false tracks/19/enabled = true tracks/19/keys = PoolRealArray( 0, 1, -3.72529e-09, 0, 0, 3.13741e-18, 4.65661e-10, 1.60071e-09, 1, 1, 1, 1 ) tracks/20/type = "transform" tracks/20/path = NodePath("Armature/Skeleton:left_upper_arm") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/imported = false tracks/20/enabled = true tracks/20/keys = PoolRealArray( 0, 1, 0, 1.49012e-08, 1.18744e-07, -1.86264e-09, 1.17094e-17, 6.28643e-09, 1, 1, 1, 1 ) tracks/21/type = "transform" tracks/21/path = NodePath("Armature/Skeleton:left_clavicle") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/imported = false tracks/21/enabled = true tracks/21/keys = PoolRealArray( 0, 1, -9.31323e-10, 0, -2.38419e-07, 1.18445e-07, -3.72529e-08, 5.61122e-08, 1, 1, 1, 1 ) tracks/22/type = "transform" tracks/22/path = NodePath("Armature/Skeleton:head") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/imported = false tracks/22/enabled = true tracks/22/keys = PoolRealArray( 0, 1, 1.81899e-12, 1.19209e-07, 0, -2.8455e-22, -1.45519e-11, -4.09273e-12, 1, 1, 1, 1 ) tracks/23/type = "transform" tracks/23/path = NodePath("Armature/Skeleton:neck") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/imported = false tracks/23/enabled = true tracks/23/keys = PoolRealArray( 0, 1, -5.82077e-11, 0, 7.45058e-09, -3.72529e-09, 3.63798e-12, -9.09495e-13, 1, 1, 1, 1 ) tracks/24/type = "transform" tracks/24/path = NodePath("Armature/Skeleton:spine_2") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/imported = false tracks/24/enabled = true tracks/24/keys = PoolRealArray( 0, 1, 1.16415e-10, 0, 0, -4.65661e-10, 0, 3.55271e-15, 1, 1, 1, 1 ) tracks/25/type = "transform" tracks/25/path = NodePath("Armature/Skeleton:spine_1") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/imported = false tracks/25/enabled = true tracks/25/keys = PoolRealArray( 0, 1, 0, 0, 4.65661e-10, 8.13152e-20, 9.31323e-10, 2.91038e-10, 1, 1, 1, 1 ) tracks/26/type = "transform" tracks/26/path = NodePath("Armature/Skeleton:spine") tracks/26/interp = 1 tracks/26/loop_wrap = true tracks/26/imported = false tracks/26/enabled = true tracks/26/keys = PoolRealArray( 0, 1, 0, 5.96046e-08, 0, 0, 0, 8.73115e-11, 1, 1, 1, 1 ) tracks/27/type = "transform" tracks/27/path = NodePath("Armature/Skeleton:pelvis") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/imported = false tracks/27/enabled = true tracks/27/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 ) tracks/28/type = "transform" tracks/28/path = NodePath("Armature/Skeleton:root") tracks/28/interp = 1 tracks/28/loop_wrap = true tracks/28/imported = false tracks/28/enabled = true tracks/28/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 ) animation = ExtResource( 1 ) animation_fps = 30 start_frame_index = 0 keyframe/0/name = "" keyframe/0/animation_keyframe_index = 0 keyframe/0/next_keyframe = -1 keyframe/0/transition = 1.0 keyframe/0/time = 0.0 keyframe/0/position = Vector2( 360, -60 )