extends Label # Copyright (c) 2019 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. func _ready(): Settings.connect("setting_changed", self, "setting_changed") if visible: set_process(true) else: set_process(false) func _exit_tree(): if Settings != null: Settings.disconnect("setting_changed", self, "setting_changed") func setting_changed(section, key, value): if section == "debug" and key == "debug_info": if value: show() set_process(true) else: hide() set_process(false) func _process(delta): var a : String = "Fps: " + str(Performance.get_monitor(Performance.TIME_FPS)) + "\n" # a += "time_process: " + str(Performance.get_monitor(Performance.TIME_PROCESS)) + "\n" # a += "time_physics_process: " + str(Performance.get_monitor(Performance.TIME_PHYSICS_PROCESS)) + "\n" a += "mem_static: " + str(Performance.get_monitor(Performance.MEMORY_STATIC)) + "\n" a += "mem_dynamic: " + str(Performance.get_monitor(Performance.MEMORY_DYNAMIC)) + "\n" # a += "mem_static_max: " + str(Performance.get_monitor(Performance.MEMORY_STATIC_MAX)) + "\n" # a += "mem_dyn_max: " + str(Performance.get_monitor(Performance.MEMORY_DYNAMIC_MAX)) + "\n" # a += "mem_msg_buf_max: " + str(Performance.get_monitor(Performance.MEMORY_MESSAGE_BUFFER_MAX)) + "\n" a += "obj_count: " + str(Performance.get_monitor(Performance.OBJECT_COUNT)) + "\n" a += "obj_res_count: " + str(Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT)) + "\n" a += "obj_mode_count: " + str(Performance.get_monitor(Performance.OBJECT_NODE_COUNT)) + "\n" a += "obj_orphan_mode_count: " + str(Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT)) + "\n" a += "obj_in_frame: " + str(Performance.get_monitor(Performance.RENDER_OBJECTS_IN_FRAME)) + "\n" a += "vert_in_frame: " + str(Performance.get_monitor(Performance.RENDER_VERTICES_IN_FRAME)) + "\n" a += "mat_changes: " + str(Performance.get_monitor(Performance.RENDER_MATERIAL_CHANGES_IN_FRAME)) + "\n" a += "shader_changes: " + str(Performance.get_monitor(Performance.RENDER_SHADER_CHANGES_IN_FRAME)) + "\n" a += "surface_changes: " + str(Performance.get_monitor(Performance.RENDER_SURFACE_CHANGES_IN_FRAME)) + "\n" a += "draw_calls: " + str(Performance.get_monitor(Performance.RENDER_DRAW_CALLS_IN_FRAME)) + "\n" a += "vid_mem_used: " + str(Performance.get_monitor(Performance.RENDER_VIDEO_MEM_USED)) + "\n" # a += "texture_mem_used: " + str(Performance.get_monitor(Performance.RENDER_TEXTURE_MEM_USED)) + "\n" # a += "vertex_mem_used: " + str(Performance.get_monitor(Performance.RENDER_VERTEX_MEM_USED)) + "\n" # a += "vid_mem_total: " + str(Performance.get_monitor(Performance.RENDER_USAGE_VIDEO_MEM_TOTAL)) + "\n" # a += "phys_2d_active_obj: " + str(Performance.get_monitor(Performance.PHYSICS_2D_ACTIVE_OBJECTS)) + "\n" # a += "phys_2d_coll_pairs: " + str(Performance.get_monitor(Performance.PHYSICS_2D_COLLISION_PAIRS)) + "\n" # a += "phys_2d_island_count: " + str(Performance.get_monitor(Performance.PHYSICS_2D_ISLAND_COUNT)) + "\n" # a += "phys_3d_active_obj: " + str(Performance.get_monitor(Performance.PHYSICS_3D_ACTIVE_OBJECTS)) + "\n" # a += "phys_3d_coll_pairs: " + str(Performance.get_monitor(Performance.PHYSICS_3D_COLLISION_PAIRS)) + "\n" # a += "phys_3d_island_count: " + str(Performance.get_monitor(Performance.PHYSICS_3D_ISLAND_COUNT)) + "\n" # a += "audio_output_latency: " + str(Performance.get_monitor(Performance.AUDIO_OUTPUT_LATENCY)) + "\n" text = a