extends VoxelChunk class_name TVGUVoxelChunk # Copyright Péter Magyar relintai@gmail.com # MIT License, might be merged into the Voxelman engine module #export (Vector3) var chunk_position : Vector3 #var world : VoxelWorld #func _ready(): # world = get_node("..") func _create_mesher(): mesher = TVGUVoxelMesher.new()