extends Control # Copyright Péter Magyar relintai@gmail.com # MIT License, might be merged into the Voxelman engine module export(NodePath) var text_edit_path : NodePath const VOXEL_ENTRY_INDEX_000 : int = 0 const VOXEL_ENTRY_INDEX_100 : int = 1 const VOXEL_ENTRY_INDEX_010 : int = 4 const VOXEL_ENTRY_INDEX_110 : int = 5 const VOXEL_ENTRY_INDEX_001 : int = 2 const VOXEL_ENTRY_INDEX_101 : int = 3 const VOXEL_ENTRY_INDEX_011 : int = 6 const VOXEL_ENTRY_INDEX_111 : int = 7 const VOXEL_ENTRIES_SIZE : int = 8 const VOXEL_ENTRY_MASK_000 : int = 1 const VOXEL_ENTRY_MASK_100 : int = 2 const VOXEL_ENTRY_MASK_010 : int = 16 const VOXEL_ENTRY_MASK_110 : int = 32 const VOXEL_ENTRY_MASK_001 : int = 4 const VOXEL_ENTRY_MASK_101 : int = 8 const VOXEL_ENTRY_MASK_011 : int = 64 const VOXEL_ENTRY_MASK_111 : int = 128 var entry_index_x_rotations : Array = [ VOXEL_ENTRY_INDEX_010, #from VOXEL_ENTRY_INDEX_000 VOXEL_ENTRY_INDEX_110, #from VOXEL_ENTRY_INDEX_100 VOXEL_ENTRY_INDEX_000, #from VOXEL_ENTRY_INDEX_001 VOXEL_ENTRY_INDEX_100, #from VOXEL_ENTRY_INDEX_101 VOXEL_ENTRY_INDEX_011, #from VOXEL_ENTRY_INDEX_010 VOXEL_ENTRY_INDEX_111, #from VOXEL_ENTRY_INDEX_110 VOXEL_ENTRY_INDEX_001, #from VOXEL_ENTRY_INDEX_011 VOXEL_ENTRY_INDEX_101, #from VOXEL_ENTRY_INDEX_111 ] var entry_index_y_rotations : Array = [ VOXEL_ENTRY_INDEX_100, #from VOXEL_ENTRY_INDEX_000 VOXEL_ENTRY_INDEX_101, #from VOXEL_ENTRY_INDEX_100 VOXEL_ENTRY_INDEX_000, #from VOXEL_ENTRY_INDEX_001 VOXEL_ENTRY_INDEX_001, #from VOXEL_ENTRY_INDEX_101 VOXEL_ENTRY_INDEX_110, #from VOXEL_ENTRY_INDEX_010 VOXEL_ENTRY_INDEX_111, #from VOXEL_ENTRY_INDEX_110 VOXEL_ENTRY_INDEX_010, #from VOXEL_ENTRY_INDEX_011 VOXEL_ENTRY_INDEX_011, #from VOXEL_ENTRY_INDEX_111 ] var entry_index_z_rotations : Array = [ VOXEL_ENTRY_INDEX_100, #from VOXEL_ENTRY_INDEX_000 VOXEL_ENTRY_INDEX_110, #from VOXEL_ENTRY_INDEX_100 VOXEL_ENTRY_INDEX_101, #from VOXEL_ENTRY_INDEX_001 VOXEL_ENTRY_INDEX_111, #from VOXEL_ENTRY_INDEX_101 VOXEL_ENTRY_INDEX_000, #from VOXEL_ENTRY_INDEX_010 VOXEL_ENTRY_INDEX_010, #from VOXEL_ENTRY_INDEX_110 VOXEL_ENTRY_INDEX_001, #from VOXEL_ENTRY_INDEX_011 VOXEL_ENTRY_INDEX_011, #from VOXEL_ENTRY_INDEX_111 ] var entry_index_names : Array = [ "VOXEL_ENTRY_INDEX_000", #VOXEL_ENTRY_INDEX_000 "VOXEL_ENTRY_INDEX_100", #VOXEL_ENTRY_INDEX_100 "VOXEL_ENTRY_INDEX_001", #VOXEL_ENTRY_INDEX_001 "VOXEL_ENTRY_INDEX_101", #VOXEL_ENTRY_INDEX_101 "VOXEL_ENTRY_INDEX_010", #VOXEL_ENTRY_INDEX_010 "VOXEL_ENTRY_INDEX_110", #VOXEL_ENTRY_INDEX_110 "VOXEL_ENTRY_INDEX_011", #VOXEL_ENTRY_INDEX_011 "VOXEL_ENTRY_INDEX_111", #VOXEL_ENTRY_INDEX_111 ] var class_match_table : Array = [ 0, #0 VOXEL_ENTRY_MASK_000, #1 VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100, #2 VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001, #3 VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001, #4 VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101, #5 VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_001, #6 VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_000, #7 VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_101, #8 VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_101, #9 VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_001, #10 VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101, #11 VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_110, #12 VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_110, #13 VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101, #14 VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_011 | VOXEL_ENTRY_MASK_110, #15 VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_011, #16 VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_011, #17 VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_001, #18 eqv to 3 (36) VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_011 | VOXEL_ENTRY_MASK_001, #19 eqv to 3 (126) VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_110, #20 eqv to 2 (63) VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_011, #21 eqv to 1 (127) VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_011 | VOXEL_ENTRY_MASK_111, #22 eqv to 0 ] var equivalence_classes_data : Array = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 3, 3, 2, 1, 0 ] var vertices_data : Array = [ [], #1 1 [ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5) ], #3 2 [ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0) ], #6 3 [ Vector3(-0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0), Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0) ], #7 4 [ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5), Vector3(0.5, 0, 0) ], #15 5 [ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0) ], #22 6 [ Vector3(0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, -0.5, 0), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0), Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0) ], #23 7 [ Vector3(0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5), Vector3(0.5, 0, 0), Vector3(0, 0.5, 0) ], #25 8 [ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(0.5, 0, 0), Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0) ], #27 9 [ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0.5, 0, 0), Vector3(0, 0.5, 0) ], #29 10 [ Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0) ], #30 11 [ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0, -0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5), Vector3(0, -0.5, 0), Vector3(0.5, 0, 0) ], #31 12 [ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5), Vector3(0.5, 0, 0) ], #60 13 [ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(0, -0.5, 0), Vector3(0, -0.5, 0), Vector3(0, 0, -0.5), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0) ], #61 14 [ Vector3(0.5, 0, 0), Vector3(0, -0.5, 0), Vector3(0, 0, 0.5), Vector3(0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5), Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, -0.5) ], #105 15 [ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5), Vector3(0, 0, -0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0), Vector3(0, -0.5, 0), Vector3(0, 0, 0.5), Vector3(0, 0, -0.5), Vector3(0.5, 0, 0), Vector3(0, -0.5, 0) ], #107 16 [ Vector3(0, 0, 0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0), Vector3(0, 0, -0.5), Vector3(0.5, 0, 0), Vector3(0, -0.5, 0) ], #111 17 [ Vector3(0, 0.5, 0), Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0) ], #36 18 [ Vector3(-0.5, 0, 0), Vector3(0, -0.5, 0), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0), Vector3(0.5, 0, 0), Vector3(0, 0, -0.5) ], #126 19 [ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5), Vector3(0, 0, -0.5), Vector3(0, -0.5, 0), Vector3(-0.5, 0, 0) ], #63 [ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5), Vector3(0, 0, 0.5) ], #127 20 [ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5) ], [] ] var vertex_corner_data : Array = [ [], #1 1 [ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000 ], #3 2 [ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_100 ], #6 3 [ VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ], #7 4 [ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001 ], #15 5 [ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101 ], #22 6 [ VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ], #23 7 [ VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ], #25 8 [ VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101 ], #27 9 [ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_100 ], #29 10 [ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_001 ], #30 11 [ VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010 ], #31 12 [ VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010 ], #60 13 [ VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_001 ], #61 14 [ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101 ], #105 15 [ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011 ], #107 16 [ VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011 ], #111 17 [ VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_000 ], #36 18 [ VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ], #126 18 (3) [ VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_100 ], #63 [ VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_110 ], #127 19 (1) [ VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110 ], [], ] func index_entry_to_mask_entry(entry : int) -> int: if entry == VOXEL_ENTRY_INDEX_000: return VOXEL_ENTRY_MASK_000 if entry == VOXEL_ENTRY_INDEX_100: return VOXEL_ENTRY_MASK_100 if entry == VOXEL_ENTRY_INDEX_010: return VOXEL_ENTRY_MASK_010 if entry == VOXEL_ENTRY_INDEX_110: return VOXEL_ENTRY_MASK_110 if entry == VOXEL_ENTRY_INDEX_001: return VOXEL_ENTRY_MASK_001 if entry == VOXEL_ENTRY_INDEX_101: return VOXEL_ENTRY_MASK_101 if entry == VOXEL_ENTRY_INDEX_011: return VOXEL_ENTRY_MASK_011 if entry == VOXEL_ENTRY_INDEX_111: return VOXEL_ENTRY_MASK_111 return 0 func mask_entry_to_index_entry(entry : int) -> int: if entry == VOXEL_ENTRY_MASK_000: return VOXEL_ENTRY_INDEX_000 if entry == VOXEL_ENTRY_MASK_100: return VOXEL_ENTRY_INDEX_100 if entry == VOXEL_ENTRY_MASK_010: return VOXEL_ENTRY_INDEX_010 if entry == VOXEL_ENTRY_MASK_110: return VOXEL_ENTRY_INDEX_110 if entry == VOXEL_ENTRY_MASK_001: return VOXEL_ENTRY_INDEX_001 if entry == VOXEL_ENTRY_MASK_101: return VOXEL_ENTRY_INDEX_101 if entry == VOXEL_ENTRY_MASK_011: return VOXEL_ENTRY_INDEX_011 if entry == VOXEL_ENTRY_MASK_111: return VOXEL_ENTRY_INDEX_111 return 0 func generate() -> String: var i : int = 0 var a : String = "" for y in range(4): for z in range(8): for x in range(8): var data : Array = get_equiv_data(i) var index : int = data[0] var rx : int = data[1] var ry : int = data[2] var rz : int = data[3] var owners : Array = get_rotate_owners(index, rx, ry, rz) # a += str(i) + " -> " + str(equivalence_classes_data[index]) + " (" + str(data) + ")\n" a += str(i) + " -> " + str(equivalence_classes_data[index]) + " (" + str(data) + ")" + " (" + str(debug_index_to_str(vertex_corner_data[index])) + " " + str(debug_index_to_str(owners)) + ")\n" i += 1 return a func get_rotate_owners(index : int, x : int, y : int, z : int) -> Array: var owners : Array = vertex_corner_data[index] var nowners : Array = [] for index in owners: var i : int = index for rx in range(x): i = entry_index_x_rotations[i] for ry in range(y): i = entry_index_y_rotations[i] for rz in range(z): i = entry_index_z_rotations[i] nowners.append(i) return nowners func find_equiv_index(cls : int) -> int: for x in range(4): for y in range(4): for z in range(4): var cl : int = rotate_index(cls, x, y, z) for i in range(len(class_match_table)): if class_match_table[i] == cl: return i return -1 func get_equiv_data(cls : int) -> Array: var res : Array = [] for x in range(4): for y in range(4): for z in range(4): var cl : int = rotate_index(cls, x, y, z) for i in range(len(class_match_table)): if class_match_table[i] == cl: res.append(i) res.append(x) res.append(y) res.append(z) return res return res func rotate_index(cls : int, x : int, y : int, z : int) -> int: var corners : Array = [ cls & 1 << 0, cls & 1 << 1, cls & 1 << 2, cls & 1 << 3, cls & 1 << 4, cls & 1 << 5, cls & 1 << 6, cls & 1 << 7, ] for i in range(len(corners)): if corners[i] == 0: continue var index : int = mask_entry_to_index_entry(corners[i]) for rx in range(x): index = entry_index_x_rotations[index] for ry in range(y): index = entry_index_y_rotations[index] for rz in range(z): index = entry_index_z_rotations[index] corners[i] = index_entry_to_mask_entry((index)) var res : int = 0 for e in corners: res = res | e return res func debug_index_to_str(array : Array) -> Array: var o : Array = [] for e in array: if e == VOXEL_ENTRY_INDEX_000: o.append("000") elif e == VOXEL_ENTRY_INDEX_100: o.append("100") elif e == VOXEL_ENTRY_INDEX_010: o.append("010") elif e == VOXEL_ENTRY_INDEX_110: o.append("110") elif e == VOXEL_ENTRY_INDEX_001: o.append("001") elif e == VOXEL_ENTRY_INDEX_101: o.append("101") elif e == VOXEL_ENTRY_INDEX_011: o.append("011") elif e == VOXEL_ENTRY_INDEX_111: o.append("111") else: o.append("!") return o func _on_Button_pressed(): var text_edit : TextEdit = get_node(text_edit_path) as TextEdit text_edit.text = generate()