extends Control # Copyright (c) 2019-2021 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export (NodePath) var player_unit_frame_path : NodePath export (NodePath) var target_unit_frame_path : NodePath var target_unit_frame : Node var player_unit_frame : Node func _ready() -> void: target_unit_frame = get_node(target_unit_frame_path) as Node player_unit_frame = get_node(player_unit_frame_path) as Node func set_player(player : Entity) -> void: player_unit_frame.set_player(player) _ctarget_changed(player, null) player.connect("ctarget_changed", self, "_ctarget_changed") func _ctarget_changed(entity : Entity, old_target : Entity) -> void: if entity.ctarget == null: target_unit_frame.hide() else: target_unit_frame.show() target_unit_frame.set_player(entity.ctarget)