#!/bin/bash set -e podman=`which podman || true` if [ -z $podman ]; then echo "podman needs to be in PATH for this script to work." exit 1 fi files_root=$(pwd)/files img_version=bs mkdir -p logs export podman_build="$podman build --build-arg img_version=${img_version}" $podman build -v ${files_root}:/root/files -t godot-fedora:${img_version} -f Dockerfile.base . 2>&1 | tee logs/base.log $podman_build -t godot-linux:${img_version} -f Dockerfile.linux . 2>&1 | tee logs/linux.log $podman_build -t godot-mono:${img_version} -f Dockerfile.mono . 2>&1 | tee logs/mono.log $podman_build -t godot-mono-glue:${img_version} -f Dockerfile.mono-glue . 2>&1 | tee logs/mono-glue.log $podman_build -t godot-windows:${img_version} -f Dockerfile.windows --ulimit nofile=65536 . 2>&1 | tee logs/windows.log $podman_build -t godot-javascript:${img_version} -f Dockerfile.javascript . 2>&1 | tee logs/javascript.log $podman_build -t godot-android:${img_version} -f Dockerfile.android . 2>&1 | tee logs/android.log if [ ! -e files/MacOSX10.14.sdk.tar.xz ] || [ ! -e files/iPhoneOS12.4.sdk.tar.xz ] || [ ! -e files/iPhoneSimulator12.4.sdk.tar.xz ]; then if [ ! -e files/Xcode_10.3.xip ]; then echo "files/Xcode_10.3.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID" exit 1 fi echo "Building OSX and iOS SDK packages. This will take a while" $podman_build -t godot-xcode-packer:${img_version} -f Dockerfile.xcode -v ${files_root}:/root/files . 2>&1 | tee logs/xcode.log $podman run -it --rm -v ${files_root}:/root/files godot-xcode-packer:${img_version} 2>&1 | tee logs/xcode_packer.logw fi $podman_build -t godot-osx:${img_version} -f Dockerfile.osx . 2>&1 | tee logs/osx.log $podman_build -t godot-ios:${img_version} -f Dockerfile.ios . 2>&1 | tee logs/ios.log if [ ! -e files/msvc2017.tar ]; then echo echo "files/msvc2017.tar is missing. This file can be created on a Windows 7 or 10 machine by downloading the 'Visual Studio Tools' installer." echo "here: https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017" echo "The required components can be installed by running" echo "vs_buildtools.exe --add Microsoft.VisualStudio.Workload.UniversalBuildTools --add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.Windows10SDK.16299.Desktop --add Microsoft.VisualStudio.Component.Windows10SDK.16299.UWP.Native --passive" echo "after that create a zipfile of C:/Program Files (x86)/Microsoft Visual Studio" echo "tar -cf msvc2017.tar -C \"c:/Program Files (x86)/ Microsoft Visual Studio\"" echo exit 1 fi $podman_build -t godot-msvc:${img_version} -f Dockerfile.msvc -v ${files_root}:/root/files . 2>&1 | tee logs/msvc.log