extends GEAction class_name GEPasteCut #data[2] = selection_pos #data[3] = selection_color #data[4] = cut pos #data[5] = cut size func do_action(canvas, data: Array): .do_action(canvas, data) for pixel_pos in GEUtils.get_pixels_in_line(data[0], data[1]): for idx in range(data[2].size()): var pixel = data[2][idx] var color = data[3][idx] pixel -= data[4] + data[5] / 2 pixel += pixel_pos if canvas.get_pixel_v(pixel) == null: continue if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent: continue var found = action_data.redo.cells.find(pixel) if found == -1: action_data.redo.cells.append(pixel) action_data.redo.colors.append(color) else: action_data.redo.colors[found] = color found = action_data.undo.cells.find(pixel) if found == -1: action_data.undo.colors.append(canvas.get_pixel_v(pixel)) action_data.undo.cells.append(pixel) canvas.set_pixel_v(pixel, color) func commit_action(canvas): canvas.clear_preview_layer() return [] func undo_action(canvas): var cells = action_data.undo.cells var colors = action_data.undo.colors for idx in range(cells.size()): canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx]) func redo_action(canvas): var cells = action_data.redo.cells var colors = action_data.redo.colors for idx in range(cells.size()): canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])