[gd_scene load_steps=4 format=2] [ext_resource path="res://player/DisplayPlayer.gd" type="Script" id=1] [ext_resource path="res://data/models/armature_model_orig_v2.tscn" type="PackedScene" id=2] [ext_resource path="res://player/EntityModel.gd" type="Script" id=3] [node name="DisplayPlayer" type="Entity" groups=[ "players", ]] body_path = NodePath("DisplayPlayer") character_skeleton_path = NodePath("DisplayPlayer/Rotation_Helper/Model/character") sseed = 9240987 cseed = 9240987 script = ExtResource( 1 ) [node name="DisplayPlayer" type="KinematicBody" parent="."] script = ExtResource( 3 ) [node name="Rotation_Helper" type="Spatial" parent="DisplayPlayer"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.960532, 0 ) __meta__ = { "_editor_description_": "" } [node name="Model" type="Spatial" parent="DisplayPlayer/Rotation_Helper"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.875205, 0 ) __meta__ = { "_editor_description_": "" } [node name="character" parent="DisplayPlayer/Rotation_Helper/Model" instance=ExtResource( 2 )] use_threads = false mesh_instance_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/MeshInstance") skeleton_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton") left_hand_attach_point_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP") right_hand_attach_point_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/RightHandAttachment/RightHandAP") torso_attach_point_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/NeckAttachment/TorsoAP") root_attach_point_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/RootAttachment/RootAP")