tool extends Control signal inspect_data export(PackedScene) var resource_scene : PackedScene export(PackedScene) var folder_entry_button_scene : PackedScene export(String) var base_folder : String = "res://modules/" export(NodePath) var main_container : NodePath export(NodePath) var folder_entry_container_path : NodePath var _main_container : Node var _resource_scene : Node var _folder_entry_container : Node var _folders : Array = [ ] func _ready(): var dir : Directory = Directory.new() if dir.file_exists("res://ess_data.json"): var file : File = File.new() if file.open("res://ess_data.json", File.READ) == OK: var s : String = file.get_as_text() _folders = parse_json(s) file.close() # else: # var file : File = File.new() # # if file.open("res://ess_data.json", File.WRITE) == OK: # file.store_string(to_json(_folders)) # # file.close() _main_container = get_node(main_container) _resource_scene = resource_scene.instance() _main_container.add_child(_resource_scene) _resource_scene.owner = _main_container _resource_scene.connect("inspect_data", self, "inspect_data") _folder_entry_container = get_node(folder_entry_container_path) for ch in _folder_entry_container.get_children(): ch.queue_free() var index = 0 for f in _folders: if f.has("header"): var h : Label = Label.new() _folder_entry_container.add_child(h) h.owner = _folder_entry_container h.text = f["header"] var fe : Node = folder_entry_button_scene.instance() _folder_entry_container.add_child(fe) fe.owner = _folder_entry_container fe.text = f["name"] fe.tab = index fe.set_main_panel(self) index += 1 set_tab(0) # set_tab("test") func set_tab(tab_index : int) -> void: hide_all() _resource_scene.show() _resource_scene.set_resource_type(_folders[tab_index]["folder"], _folders[tab_index]["type"]) func hide_all() -> void: _resource_scene.hide() func inspect_data(var data : Resource) -> void: emit_signal("inspect_data", data)