tool extends DungeonRoom # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. func _setup(): sizex = 4 sizey = 4 sizez = 4 func _generate_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void: if chunk.position_x != 0 or chunk.position_z != 0: return var hs : int = chunk.get_size_y() / 2 - sizex / 2 if chunk.position_y == 0: for y in range(0, 4): for x in range(-4, 5): for z in range(-4, 5): if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) != 0: chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) for x in range(-5, 5): for z in [-5, 4]: for y in range(0, randi() % 5): if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) == 0: chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL) for x in [-5, 5]: for z in range(-5, 4): for y in range(0, randi() % 5): if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) == 0: chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL) # var num : int = randi() % 10 + 7 # for i in range(num): # var x : int = randi() % 12 - 6 # var z : int = randi() % 12 - 6 # # for y in range(4, 1, -1): # if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) != 0: # chunk.set_voxel(1, hs + x, y + 1, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) # chunk.set_voxel(100, hs + x, y + 1, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL) # break for y in range(-chunk.get_margin_start(), chunk.size_y + chunk.get_margin_end()): for x in range(0, 2): for z in range(0, 2): chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) for y in range(3, chunk.get_size_y() / 2): chunk.set_voxel(4, hs, y, hs, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) chunk.set_voxel((16 - y) * 8, hs, y, hs, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL) if chunk.position_y == -1: for y in range(chunk.get_size_y() - sizey - 1, chunk.get_size_y()): for x in range(hs - 1, hs + sizex + 1): for z in range(hs - 1, hs + sizez + 1): chunk.set_voxel(4, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) chunk.set_voxel(255, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL) for y in range(chunk.get_size_y() - sizey + 1, chunk.size_y + chunk.get_margin_end()): for x in range(0, 2): for z in range(0, 2): chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) for y in range(chunk.get_size_y() - sizey, chunk.get_size_y() - 1): for x in range(hs, hs + sizex): for z in range(hs, hs + sizez): chunk.set_voxel(0, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) for x in range(0, 2): for z in range(0, 2): chunk.set_voxel(3, hs + x, chunk.get_size_y() - sizey, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) chunk.set_voxel(30, x, chunk.get_size_y() - sizey, z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)