tool extends VoxelmanLevelGenerator class_name MainPlanetGenerator # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. const planet_folder : String = "res://modules/planets" export(int) var _force_planet : int = -1 export(int) var _level_seed : int export(bool) var _spawn_mobs : bool var _world : VoxelWorld var _planet : Planet var _library : VoxelmanLibrary func setup(world : VoxelWorld, level_seed : int, spawn_mobs : bool, library: VoxelmanLibrary) -> void: _level_seed = level_seed _world = world _spawn_mobs = spawn_mobs _library = library create_planet() func _generate_chunk(chunk : VoxelChunk) -> void: if _planet == null: return _planet.generate_chunk(chunk, _spawn_mobs) func create_planet(): var planet_files : Array = get_planets(planet_folder) if planet_files.size() == 0: return var ind : int if _force_planet == -1: seed(_level_seed) ind = randi() % planet_files.size() else: ind = _force_planet var planet_data : PlanetData = ResourceLoader.load(planet_files[ind], "PlanetData") if planet_data == null: print("planet_data is null!") return print("planet loaded: " + planet_data.resource_path) if planet_data.planet != null: _planet = planet_data.planet.duplicate() else: _planet = Planet.new() _planet.current_seed = _level_seed _planet.data = planet_data _planet.setup() _planet.setup_library(_library) func get_planets(path : String, root : bool = true) -> Array: var planet_files : Array = Array() var dir = Directory.new() if dir.open(path) == OK: dir.list_dir_begin(true) var file_name = dir.get_next() while (file_name != ""): if not dir.current_is_dir(): planet_files.append(path + "/" + file_name) else: if root: var l : Array = get_planets(path + "/" + file_name, false) for i in l: planet_files.append(i) file_name = dir.get_next() return planet_files