[gd_resource type="Animation" format=2] [resource] length = 3.0 loop = true tracks/0/type = "transform" tracks/0/path = NodePath("Armature/Skeleton:left_foot") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = PoolRealArray( 0, 1, 7.45058e-09, 0, 0, -6.42597e-07, -1.35898e-07, -0.059918, 0.998203, 1, 1, 1, 1, 1, 0, -7.45058e-09, 0, -0.0212136, -0.000454444, -0.0637177, 0.997742, 1, 1, 1, 2, 1, 7.45058e-09, 0, 0, -6.42597e-07, -1.35898e-07, -0.059918, 0.998203, 1, 1, 1 ) tracks/1/type = "transform" tracks/1/path = NodePath("Armature/Skeleton:left_calf") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = PoolRealArray( 0, 1, 0, 5.96046e-08, 0, 0.132753, 0.000161663, 0.0141515, 0.991048, 1, 1, 1, 1, 1, 7.91624e-09, -2.98023e-08, 0, 0.14446, 0.0134386, 0.0106908, 0.989362, 1, 1, 0.999999, 2, 1, 0, 5.96046e-08, 0, 0.132753, 0.000161663, 0.0141515, 0.991048, 1, 1, 1 ) tracks/2/type = "transform" tracks/2/path = NodePath("Armature/Skeleton:left_thigh") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = PoolRealArray( 0, 1, -2.23517e-08, -5.86733e-08, 0, -0.0715791, -0.0103855, -0.0277448, 0.996995, 1, 1, 1, 1, 1, -7.45058e-09, 0, 4.65661e-10, -0.0758457, -0.00493236, -0.00448998, 0.997097, 1, 1, 1, 2, 1, -2.23517e-08, -5.86733e-08, 0, -0.0715791, -0.0103855, -0.0277448, 0.996995, 1, 1, 1 ) tracks/3/type = "transform" tracks/3/path = NodePath("Armature/Skeleton:right_foot") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = PoolRealArray( 0, 1, -5.58794e-09, 0, 0, -8.32667e-17, -5.58794e-09, 3.72529e-09, 1, 1, 1, 1, 1, 1, 0, -7.45058e-09, 0, -0.0324907, 0.00317484, 0.00643727, 0.999446, 1, 1, 1, 2, 1, -5.58794e-09, 0, 0, -8.32667e-17, -5.58794e-09, 3.72529e-09, 1, 1, 1, 1 ) tracks/4/type = "transform" tracks/4/path = 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NodePath("Armature/Skeleton:right_hand") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/imported = false tracks/10/enabled = true tracks/10/keys = PoolRealArray( 0, 1, 3.49246e-09, 0, 0, -0.110367, 0.00566552, 0.0145224, 0.993769, 1, 1, 1, 1, 1, 0, 0, 2.98023e-08, -0.110367, 0.00566552, 0.0145224, 0.993769, 1, 1, 1, 2, 1, 3.49246e-09, 0, 0, -0.110367, 0.00566552, 0.0145224, 0.993769, 1, 1, 1 ) tracks/11/type = "transform" tracks/11/path = NodePath("Armature/Skeleton:right_forearm") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/imported = false tracks/11/enabled = true tracks/11/keys = PoolRealArray( 0, 1, -1.86265e-09, -5.96046e-08, 2.98023e-08, -0.055871, 0.029279, 0.121061, 0.990639, 1, 1, 1, 1, 1, 0, 5.96046e-08, 0, -0.0611071, 0.000259519, 8.22582e-06, 0.998131, 1, 1, 1, 2, 1, -1.86265e-09, -5.96046e-08, 2.98023e-08, -0.055871, 0.029279, 0.121061, 0.990639, 1, 1, 1 ) tracks/12/type = "transform" tracks/12/path = NodePath("Armature/Skeleton:right_upper_arm") 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NodePath("Armature/Skeleton:left_hand") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/imported = false tracks/18/enabled = true tracks/18/keys = PoolRealArray( 0, 1, 0, -5.96046e-08, 0, 0.0710916, -0.00669528, 0.00666156, 0.997425, 1, 1, 1, 1, 1, 0, 0, 0, 0.0710916, -0.00669567, 0.00666152, 0.997425, 1, 1, 1, 2, 1, 0, -5.96046e-08, 0, 0.0710916, -0.00669528, 0.00666156, 0.997425, 1, 1, 1 ) tracks/19/type = "transform" tracks/19/path = NodePath("Armature/Skeleton:left_forearm") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/imported = false tracks/19/enabled = true tracks/19/keys = PoolRealArray( 0, 1, 7.45058e-09, 0, 5.96046e-08, -0.103762, -0.000783459, -9.77494e-05, 0.994602, 1, 1, 1, 1, 1, 1.86265e-09, 5.96046e-08, 0, -0.103762, -0.000783458, -9.77493e-05, 0.994602, 1, 1, 1, 2, 1, 7.45058e-09, 0, 5.96046e-08, -0.103762, -0.000783459, -9.77494e-05, 0.994602, 1, 1, 1 ) tracks/20/type = "transform" tracks/20/path = NodePath("Armature/Skeleton:left_upper_arm") 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NodePath("Armature/Skeleton:head") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/imported = false tracks/22/enabled = true tracks/22/keys = PoolRealArray( 0, 1, -2.32831e-10, 0, 0, -1.86265e-09, -5.82077e-11, -7.59428e-11, 1, 1, 1, 1, 1, 1, 3.72529e-09, 0, 0, 0.0126095, -0.000213503, 1.55637e-05, 0.99992, 1, 1, 1, 2, 1, -2.32831e-10, 0, 0, -1.86265e-09, -5.82077e-11, -7.59428e-11, 1, 1, 1, 1 ) tracks/23/type = "transform" tracks/23/path = NodePath("Armature/Skeleton:neck") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/imported = false tracks/23/enabled = true tracks/23/keys = PoolRealArray( 0, 1, 3.49246e-10, -1.19209e-07, 0, -3.72529e-09, -9.82254e-11, -5.32054e-11, 1, 1, 1, 1, 1, 1, 0, 0, -6.51926e-09, -3.72529e-09, 1.01863e-10, -4.62478e-10, 1, 1, 1, 1, 2, 1, 3.49246e-10, -1.19209e-07, 0, -3.72529e-09, -9.82254e-11, -5.32054e-11, 1, 1, 1, 1 ) tracks/24/type = "transform" tracks/24/path = NodePath("Armature/Skeleton:spine_2") tracks/24/interp = 1 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