[gd_resource type="ModelVisualEntry" load_steps=3 format=2] [ext_resource path="res://modules/species/Human/Female/character_textures/100_seamless/armor_green_scarf_v3.png" type="Texture" id=1] [ext_resource path="res://modules/species/Human/Female/character_models/huf_handl.tres" type="MeshDataResource" id=2] [resource] entity_type = 1 bone = 10 group = 1 entry_0/mesh = ExtResource( 2 ) entry_0/texture = ExtResource( 1 )