tool extends Planet # Copyright (c) 2019 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. func _setup(): if data == null: return if data.get_biome_data_count() == 0: return var bdata : BiomeData = data.get_biome_data(0) var b : Biome if bdata.target_script != null: b = bdata.target_script.new() if b == null: print("biome is null. wrong type? " + bdata.resource_path) return elif bdata.target_class_name != "": if not ClassDB.class_exists(bdata.target_class_name): print("class doesnt exists" + bdata.resource_path) return b = ClassDB.instance(bdata.target_class_name) else: b = Biome.new() b.current_seed = current_seed b.data = bdata b.setup() add_biome(b) if bdata.get_dungeon_data_count() == 0: return var dd : DungeonData = bdata.get_dungeon_data(0) var dung : Dungeon if dd.target_script != null: dung = dd.target_script.new() if dung == null: print("dd is null. wrong type? " + dd.resource_path) return elif dd.target_class_name != "": if not ClassDB.class_exists(dd.target_class_name): print("class doesnt exists" + dd.resource_path) return dung = ClassDB.instance(dd.target_class_name) else: dung = Dungeon.new() dung.posx = 0 dung.posy = -4 dung.posz = 0 dung.current_seed = current_seed dung.data = dd dung.setup() add_dungeon(dung) func _setup_library(library): ._setup_library(library) for i in range(get_biome_count()): var b : Biome = get_biome(i) if b != null: b.setup_library(library) for i in range(get_dungeon_count()): var d : Dungeon = get_dungeon(i) if d != null: d.setup_library(library) func _generate_chunk(chunk, spawn_mobs): if (get_biome_count() == 0): return var b : Biome = get_biome(0) b.generate_chunk(chunk, spawn_mobs) for i in range(get_dungeon_count()): get_dungeon(i).generate_chunk(chunk, spawn_mobs)