[gd_scene load_steps=4 format=2] [ext_resource path="res://player/Body.gd" type="Script" id=1] [ext_resource path="res://modules/species/Human/models/armature_huf.tscn" type="PackedScene" id=2] [sub_resource type="CapsuleShape" id=1] radius = 0.266582 height = 0.927641 [node name="HumanFemale" type="KinematicBody"] collision_layer = 2147483650 collision_mask = 3 script = ExtResource( 1 ) max_visible_distance = 70.0 model_path = NodePath("../HumanFemale/Rotation_Helper/Model") character_skeleton_path = NodePath("Rotation_Helper/Model/character2") [node name="Body_CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.73, 0 ) shape = SubResource( 1 ) [node name="Contact" type="RayCast" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.209, 0 ) enabled = true cast_to = Vector3( 0, -0.4, 0 ) [node name="Rotation_Helper" type="Spatial" parent="."] transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 ) [node name="Model" type="Spatial" parent="Rotation_Helper"] [node name="character2" parent="Rotation_Helper/Model" instance=ExtResource( 2 )]