tool extends EditorSpatialGizmo var gizmo_size = 3.0 func set_handle(index: int, camera: Camera, point: Vector2): #print(index) #print(point) pass func redraw(): #print("MIDGizmo redraw") clear() var node : MeshDataInstance = get_spatial_node() if !node: return var mdr : MeshDataResource = node.mesh_data if !mdr: return var handles_material : SpatialMaterial = get_plugin().get_material("handles", self) var handles : PoolVector3Array = mdr.array[ArrayMesh.ARRAY_VERTEX] add_handles(handles, handles_material) var material = get_plugin().get_material("main", self) var lines : PoolVector3Array = PoolVector3Array() var indices : PoolIntArray = mdr.array[ArrayMesh.ARRAY_INDEX] if indices.size() % 3 == 0: for i in range(0, len(indices), 3): lines.append(handles[i]) lines.append(handles[i + 1]) lines.append(handles[i + 1]) lines.append(handles[i + 2]) lines.append(handles[i + 2]) lines.append(handles[i]) add_lines(lines, material, false)