tool extends MenuButton var skeleton : Skeleton = null func edit(new_skeleton : Skeleton): skeleton = new_skeleton # update our menu var popup = get_popup() if popup: popup.clear() if skeleton: for idx in range(0, skeleton.get_bone_count()): var parent = skeleton.get_bone_parent(idx) if parent != -1: var name = skeleton.get_bone_name(idx) popup.add_item(name, idx) func select_bone(id): print("select bone " + str(id)) var gizmo : BoneSpatialGizmo = skeleton.gizmo if gizmo: gizmo.set_selected_bone(id) skeleton.update_gizmo() func _ready(): var popup = get_popup() if popup: popup.connect("id_pressed", self, "select_bone")