[gd_resource type="Shader" format=2] [resource] code = "// NOTE: Shader automatically converted from Godot Engine 3.5.beta's SpatialMaterial. shader_type spatial; render_mode async_visible,blend_mix,depth_draw_opaque,cull_disabled,unshaded,vertex_lighting,shadows_disabled; uniform vec4 albedo : hint_color; uniform sampler2D texture_albedo : hint_albedo; void fragment() { vec2 base_uv = UV; vec4 albedo_tex = texture(texture_albedo,base_uv); albedo_tex *= COLOR; ALBEDO = albedo.rgb * albedo_tex.rgb; ALPHA = albedo.a * albedo_tex.a; } "