[gd_resource type="ShaderMaterial" load_steps=3 format=2] [ext_resource path="res://materials/voxelman_shader.tres" type="Shader" id=1] [ext_resource path="res://voxel_textures/a2.png" type="Texture" id=2] [resource] shader = ExtResource( 1 ) shader_param/Color = Color( 1, 1, 1, 1 ) shader_param/albedo = ExtResource( 2 )