extends MarginContainer # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export (NodePath) var progress_bar_path export (NodePath) var label_path var progress_bar : ProgressBar var label : Label var player : Entity = null var spell_cast_info : SpellCastInfo = null func _ready() -> void: progress_bar = get_node(progress_bar_path) progress_bar.min_value = 0 label = get_node(label_path) hide() set_process(false) func _process(delta: float) -> void: if not spell_cast_info.is_casting: hide() set_process(false) progress_bar.value = spell_cast_info.current_cast_time func set_player(p_player: Entity) -> void: if not player == null: player.disconnect("ccast_started", self, "_ccast_started") player.disconnect("ccast_failed", self, "_ccast_failed") player.disconnect("ccast_finished", self, "_ccast_finished") player.disconnect("ccast_interrupted", self, "_ccast_interrupted") player = p_player player.connect("ccast_started", self, "_ccast_started") player.connect("ccast_failed", self, "_ccast_failed") player.connect("ccast_finished", self, "_ccast_finished") player.connect("ccast_interrupted", self, "_ccast_interrupted") func _ccast_started(pspell_cast_info: SpellCastInfo) -> void: set_process(true) spell_cast_info = pspell_cast_info label.text = spell_cast_info.spell.get_name() progress_bar.value = spell_cast_info.current_cast_time progress_bar.max_value = spell_cast_info.cast_time show() func _ccast_failed(pspell_cast_info: SpellCastInfo) -> void: set_process(false) hide() func _ccast_finished(pspell_cast_info: SpellCastInfo) -> void: set_process(false) hide() func _ccast_interrupted(pspell_cast_info: SpellCastInfo) -> void: set_process(false) hide()