[gd_scene load_steps=6 format=2] [ext_resource path="res://modules/planets/test_planet/dungeons/dung_teleporter.gd" type="Script" id=1] [ext_resource path="res://modules/planets/test_planet/voxel_library/textures/test_brick_albedo.png" type="Texture" id=2] [sub_resource type="CubeMesh" id=1] size = Vector3( 1, 1, 1 ) [sub_resource type="SpatialMaterial" id=2] flags_vertex_lighting = true albedo_color = Color( 0.494118, 0.494118, 0.494118, 1 ) albedo_texture = ExtResource( 2 ) [sub_resource type="BoxShape" id=3] extents = Vector3( 0.5, 0.5, 0.5 ) [node name="DungeonTeleporter" type="StaticBody"] script = ExtResource( 1 ) default_albedo = Color( 0.521569, 0.521569, 0.521569, 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.5, 0.5 ) mesh = SubResource( 1 ) material/0 = SubResource( 2 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.5, 0.5 ) shape = SubResource( 3 )