tool extends EditorPlugin func _enter_tree(): add_tool_menu_item("Convert Scripts to Cpp", self, "on_convert_script_menu_clicked") add_tool_menu_item("Generate Cpp Class Bind for Scripts", self, "on_generate_class_binds_menu_clicked") add_tool_menu_item("Convert Scenes to Cpp", self, "on_convert_scene_menu_clicked") func _exit_tree(): remove_tool_menu_item("Convert Scripts to Cpp") remove_tool_menu_item("Generate Cpp Class Bind for Scripts") remove_tool_menu_item("Convert Scenes to Cpp") func on_convert_script_menu_clicked(val) -> void: var GDSParser = load("res://addons/gdc_converter/gdsparser.gd") var parser = GDSParser.new() var dir = Directory.new() var dir_name = get_editor_interface().get_selected_path() if dir.open(dir_name) == OK: dir.list_dir_begin() var file_name = dir.get_next() while file_name != "": if !dir.current_is_dir(): if file_name.get_extension() == "gd": parser.process_file(dir_name + file_name) file_name = dir.get_next() func on_generate_class_binds_menu_clicked(val) -> void: var GDSParser = load("res://addons/gdc_converter/gdc_class_bind_generator.gd") var parser = GDSParser.new() var dir = Directory.new() var dir_name = get_editor_interface().get_selected_path() if dir.open(dir_name) == OK: dir.list_dir_begin() var file_name = dir.get_next() while file_name != "": if !dir.current_is_dir(): if file_name.get_extension() == "gd": parser.process_file(dir_name + file_name) file_name = dir.get_next() func on_convert_scene_menu_clicked(val) -> void: #var GDSParser = load("res://addons/gdc_converter/gdsparser.gd") #var parser = GDSParser.new() var dir = Directory.new() var dir_name = get_editor_interface().get_selected_path() if dir.open(dir_name) == OK: dir.list_dir_begin() var file_name = dir.get_next() while file_name != "": if !dir.current_is_dir(): if file_name.get_extension() == "tscn": process_file(dir_name + file_name) file_name = dir.get_next() class GDSSceneParser: var result : String func parse(file_name : String) -> void: var ps : PackedScene = ResourceLoader.load(file_name, "PackedScene") if !ps: print("ERROR! !ps :" + file_name) return # var c : PoolStringArray = split_preprocess_content(contents) # root.parse(c) pass func _to_string(): return result func get_cpp_impl_string() -> String: var s : String = "\n" s += "void construct() {\n" s += "\n" s += result s += "\n}\n" return s func process_file(file_name : String) -> void: var parser : GDSSceneParser = GDSSceneParser.new() parser.parse(file_name) var save_base_file_path : String = file_name.get_base_dir() var save_base_file_name : String = file_name.get_file().to_lower().trim_suffix(".tscn") var impl_file : String = save_base_file_path + "/" + save_base_file_name + ".ctscn" var impl_data : String = parser.get_cpp_impl_string() print(impl_data) #file.open(impl_file, File.WRITE) #file.store_string(impl_data) #file.close()