Implemented different row scenes for the options menu, and exposed/implemented a few video-related options.

This commit is contained in:
Relintai 2019-12-25 01:36:34 +01:00
parent 4d02ca12d1
commit ff0c2f362c
17 changed files with 587 additions and 122 deletions

View File

@ -27,7 +27,14 @@ const SAVE_PATH : String = "user://settings.cfg"
var _config_file : ConfigFile = ConfigFile.new() var _config_file : ConfigFile = ConfigFile.new()
var _settings : Dictionary = { var _settings : Dictionary = {
"rendering" : { "rendering" : {
"thread_model" : ProjectSettings.get("rendering/threads/thread_model") "viewport_scale" : ProjectSettings.get("display/window/size/viewport_scale"),
"thread_model" : ProjectSettings.get("rendering/threads/thread_model"),
"borderless" : ProjectSettings.get("display/window/size/borderless"),
"fullscreen" : ProjectSettings.get("display/window/size/fullscreen"),
"always_on_top" : ProjectSettings.get("display/window/size/always_on_top"),
"shadows_enabled" : ProjectSettings.get("rendering/quality/shadows/enabled"),
"use_vsync" : ProjectSettings.get("display/window/vsync/use_vsync"),
"vsync_via_compositor" : ProjectSettings.get("display/window/vsync/vsync_via_compositor"),
}, },
"debug" : { "debug" : {
"debug_info" : false "debug_info" : false
@ -77,3 +84,35 @@ func load_settings() -> void:
func set_rendering_thread_model(value : int) -> void: func set_rendering_thread_model(value : int) -> void:
ProjectSettings.set("rendering/threads/thread_model", value) ProjectSettings.set("rendering/threads/thread_model", value)
func set_rendering_borderless(value : bool) -> void:
ProjectSettings.set("display/window/size/borderless", value)
OS.window_borderless = value
func set_rendering_fullscreen(value : bool) -> void:
ProjectSettings.set("display/window/size/fullscreen", value)
OS.window_fullscreen = value
func set_rendering_always_on_top(value : bool) -> void:
ProjectSettings.set("display/window/size/always_on_top", value)
OS.set_window_always_on_top(value)
func set_rendering_viewport_scale(value : int) -> void:
ProjectSettings.set("rendering/window/size/viewport_scale", value)
var v: Vector2 = OS.get_window_size()
v *= value * 0.01
get_tree().get_root().size = v
func set_rendering_shadows_enabled(value : bool) -> void:
ProjectSettings.set("rendering/quality/shadows/enabled", value)
func set_rendering_use_vsync(value : bool) -> void:
ProjectSettings.set("display/window/vsync/use_vsync", value)
OS.vsync_enabled = value
func set_rendering_vsync_via_compositor(value : bool) -> void:
ProjectSettings.set("display/window/vsync/vsync_via_compositor", value)
OS.vsync_via_compositor = value

View File

@ -6,7 +6,7 @@
[ext_resource path="res://player/CharacterSkeletonAttachPoint.gd" type="Script" id=4] [ext_resource path="res://player/CharacterSkeletonAttachPoint.gd" type="Script" id=4]
[ext_resource path="res://data/item_visuals/test_base_v3.tres" type="ItemVisual" id=6] [ext_resource path="res://data/item_visuals/test_base_v3.tres" type="ItemVisual" id=6]
[sub_resource type="Skin" id=41] [sub_resource type="Skin" id=1]
bind_count = 31 bind_count = 31
bind/0/bone = 0 bind/0/bone = 0
bind/0/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0010334, -1.32424, 0.004403 ) bind/0/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0010334, -1.32424, 0.004403 )
@ -71,111 +71,111 @@ bind/29/pose = Transform( 0.997795, 0.00782497, 0.066146, 0.0235858, -0.970258,
bind/30/bone = 30 bind/30/bone = 30
bind/30/pose = Transform( 1, 0, 0, 0, 1, -2.84217e-14, 0, -4.98108e-09, 1, 0, -0.832461, 2.76188e-08 ) bind/30/pose = Transform( 1, 0, 0, 0, 1, -2.84217e-14, 0, -4.98108e-09, 1, 0, -0.832461, 2.76188e-08 )
[sub_resource type="AnimationNodeAnimation" id=12] [sub_resource type="AnimationNodeAnimation" id=2]
animation = "cast-end" animation = "cast-end"
[sub_resource type="AnimationNodeAnimation" id=13] [sub_resource type="AnimationNodeAnimation" id=3]
animation = "cast-end" animation = "cast-end"
[sub_resource type="AnimationNodeAnimation" id=14] [sub_resource type="AnimationNodeAnimation" id=4]
animation = "casting-loop" animation = "casting-loop"
[sub_resource type="AnimationNodeAnimation" id=15] [sub_resource type="AnimationNodeAnimation" id=5]
animation = "dead" animation = "dead"
[sub_resource type="AnimationNodeAnimation" id=16] [sub_resource type="AnimationNodeAnimation" id=6]
animation = "idle-loop" animation = "idle-loop"
[sub_resource type="AnimationNodeAnimation" id=17] [sub_resource type="AnimationNodeAnimation" id=7]
animation = "run-left-loop" animation = "run-left-loop"
[sub_resource type="AnimationNodeAnimation" id=18] [sub_resource type="AnimationNodeAnimation" id=8]
animation = "run-loop" animation = "run-loop"
[sub_resource type="AnimationNodeAnimation" id=19] [sub_resource type="AnimationNodeAnimation" id=9]
animation = "run-loop" animation = "run-loop"
[sub_resource type="AnimationNodeAnimation" id=20] [sub_resource type="AnimationNodeAnimation" id=10]
animation = "run-right-loop" animation = "run-right-loop"
[sub_resource type="AnimationNodeBlendSpace2D" id=21] [sub_resource type="AnimationNodeBlendSpace2D" id=11]
blend_point_0/node = SubResource( 17 ) blend_point_0/node = SubResource( 7 )
blend_point_0/pos = Vector2( -1, 0 ) blend_point_0/pos = Vector2( -1, 0 )
blend_point_1/node = SubResource( 18 ) blend_point_1/node = SubResource( 8 )
blend_point_1/pos = Vector2( 0, 1 ) blend_point_1/pos = Vector2( 0, 1 )
blend_point_2/node = SubResource( 19 ) blend_point_2/node = SubResource( 9 )
blend_point_2/pos = Vector2( 0, -1 ) blend_point_2/pos = Vector2( 0, -1 )
blend_point_3/node = SubResource( 20 ) blend_point_3/node = SubResource( 10 )
blend_point_3/pos = Vector2( 1, 0 ) blend_point_3/pos = Vector2( 1, 0 )
blend_mode = 1 blend_mode = 1
[sub_resource type="AnimationNodeStateMachineTransition" id=22] [sub_resource type="AnimationNodeStateMachineTransition" id=12]
xfade_time = 0.09 xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=23] [sub_resource type="AnimationNodeStateMachineTransition" id=13]
xfade_time = 0.09 xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=24] [sub_resource type="AnimationNodeStateMachineTransition" id=14]
xfade_time = 0.05 xfade_time = 0.05
[sub_resource type="AnimationNodeStateMachineTransition" id=25] [sub_resource type="AnimationNodeStateMachineTransition" id=15]
auto_advance = true auto_advance = true
xfade_time = 0.15 xfade_time = 0.15
[sub_resource type="AnimationNodeStateMachineTransition" id=26] [sub_resource type="AnimationNodeStateMachineTransition" id=16]
auto_advance = true auto_advance = true
xfade_time = 0.14 xfade_time = 0.14
[sub_resource type="AnimationNodeStateMachineTransition" id=17]
xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=18]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=19]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=20]
xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=21]
xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=22]
[sub_resource type="AnimationNodeStateMachineTransition" id=23]
xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=24]
xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=25]
xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=26]
xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=27] [sub_resource type="AnimationNodeStateMachineTransition" id=27]
xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=28]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=29]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=30]
xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=31]
xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=32]
[sub_resource type="AnimationNodeStateMachineTransition" id=33]
xfade_time = 0.12 xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=34] [sub_resource type="AnimationNodeStateMachine" id=28]
xfade_time = 0.12 states/cast-end/node = SubResource( 3 )
[sub_resource type="AnimationNodeStateMachineTransition" id=35]
xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=36]
xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=37]
xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachine" id=38]
states/cast-end/node = SubResource( 13 )
states/cast-end/position = Vector2( 117.871, -197.811 ) states/cast-end/position = Vector2( 117.871, -197.811 )
"states/cast-end 2/node" = SubResource( 12 ) "states/cast-end 2/node" = SubResource( 2 )
"states/cast-end 2/position" = Vector2( 317.871, -197.811 ) "states/cast-end 2/position" = Vector2( 317.871, -197.811 )
states/casting-loop/node = SubResource( 14 ) states/casting-loop/node = SubResource( 4 )
states/casting-loop/position = Vector2( -76.129, -197.811 ) states/casting-loop/position = Vector2( -76.129, -197.811 )
states/dead/node = SubResource( 15 ) states/dead/node = SubResource( 5 )
states/dead/position = Vector2( -129.129, 73.189 ) states/dead/position = Vector2( -129.129, 73.189 )
states/idle-loop/node = SubResource( 16 ) states/idle-loop/node = SubResource( 6 )
states/idle-loop/position = Vector2( -255.566, -317.817 ) states/idle-loop/position = Vector2( -255.566, -317.817 )
states/run-loop/node = SubResource( 21 ) states/run-loop/node = SubResource( 11 )
states/run-loop/position = Vector2( 31.871, -340.817 ) states/run-loop/position = Vector2( 31.871, -340.817 )
transitions = [ "idle-loop", "casting-loop", SubResource( 22 ), "casting-loop", "idle-loop", SubResource( 23 ), "casting-loop", "cast-end", SubResource( 24 ), "cast-end", "cast-end 2", SubResource( 25 ), "cast-end 2", "idle-loop", SubResource( 26 ), "idle-loop", "cast-end", SubResource( 27 ), "idle-loop", "run-loop", SubResource( 28 ), "run-loop", "idle-loop", SubResource( 29 ), "casting-loop", "run-loop", SubResource( 30 ), "run-loop", "casting-loop", SubResource( 31 ), "run-loop", "cast-end", SubResource( 32 ), "idle-loop", "dead", SubResource( 33 ), "casting-loop", "dead", SubResource( 34 ), "cast-end 2", "dead", SubResource( 35 ), "run-loop", "dead", SubResource( 36 ), "dead", "idle-loop", SubResource( 37 ) ] transitions = [ "idle-loop", "casting-loop", SubResource( 12 ), "casting-loop", "idle-loop", SubResource( 13 ), "casting-loop", "cast-end", SubResource( 14 ), "cast-end", "cast-end 2", SubResource( 15 ), "cast-end 2", "idle-loop", SubResource( 16 ), "idle-loop", "cast-end", SubResource( 17 ), "idle-loop", "run-loop", SubResource( 18 ), "run-loop", "idle-loop", SubResource( 19 ), "casting-loop", "run-loop", SubResource( 20 ), "run-loop", "casting-loop", SubResource( 21 ), "run-loop", "cast-end", SubResource( 22 ), "idle-loop", "dead", SubResource( 23 ), "casting-loop", "dead", SubResource( 24 ), "cast-end 2", "dead", SubResource( 25 ), "run-loop", "dead", SubResource( 26 ), "dead", "idle-loop", SubResource( 27 ) ]
start_node = "idle-loop" start_node = "idle-loop"
graph_offset = Vector2( -567.129, -449.811 ) graph_offset = Vector2( -567.129, -449.811 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=39] [sub_resource type="AnimationNodeStateMachinePlayback" id=29]
[node name="character" type="CharacterSkeleton3D"] [node name="character" type="CharacterSkeleton3D"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00126277, 0, -0.000325084 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00126277, 0, -0.000325084 )
@ -196,17 +196,11 @@ viss = [ ExtResource( 6 ) ]
[node name="armature" parent="." instance=ExtResource( 1 )] [node name="armature" parent="." instance=ExtResource( 1 )]
[node name="Skeleton" parent="armature/Armature" index="0"]
bones/0/bound_children = [ NodePath("RootAttachment") ]
bones/5/bound_children = [ NodePath("NeckAttachment") ]
bones/10/bound_children = [ NodePath("LeftHandAttachment") ]
bones/18/bound_children = [ NodePath("RightHandAttachment") ]
[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"] [node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"]
skin = SubResource( 41 ) skin = SubResource( 1 )
[node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="1"] [node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="1"]
transform = Transform( 0.103562, -0.988419, -0.110691, 0.056439, -0.105232, 0.992798, -0.993015, -0.109066, 0.04489, 0.268651, 0.761138, -0.0112995 ) transform = Transform( 0.103542, -0.988288, -0.111817, 0.0564193, -0.106355, 0.99265, -0.993017, -0.109094, 0.04475, 0.270236, 0.760211, -0.0102059 )
bone_name = "left_hand" bone_name = "left_hand"
[node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"] [node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"]
@ -214,7 +208,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.04, -0.09 )
script = ExtResource( 4 ) script = ExtResource( 4 )
[node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"] [node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"]
transform = Transform( -0.0425602, -0.998135, 0.0431318, -0.127954, 0.0482458, 0.990539, -0.990882, 0.036651, -0.129773, -0.274643, 0.765119, -0.00467242 ) transform = Transform( -0.0424658, -0.998156, 0.0426038, -0.127127, 0.047675, 0.990638, -0.990996, 0.0366682, -0.128925, -0.275232, 0.765703, -0.0060403 )
bone_name = "right_hand" bone_name = "right_hand"
[node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"] [node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"]
@ -230,7 +224,7 @@ transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0
script = ExtResource( 4 ) script = ExtResource( 4 )
[node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"] [node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"]
transform = Transform( 0.999951, -0.00131182, 0.00983482, 0.00989661, 0.073096, -0.997197, 0.000589293, 0.997323, 0.0731102, 0.0012516, 1.31281, 9.62426e-05 ) transform = Transform( 0.999941, -0.00154955, 0.0108087, 0.0108837, 0.073068, -0.997152, 0.000755443, 0.997325, 0.0730877, 0.00121255, 1.31159, 0.000111008 )
bone_name = "neck" bone_name = "neck"
[node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"] [node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"]
@ -238,10 +232,10 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
script = ExtResource( 4 ) script = ExtResource( 4 )
[node name="AnimationTree" type="AnimationTree" parent="."] [node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 38 ) tree_root = SubResource( 28 )
anim_player = NodePath("../armature/AnimationPlayer") anim_player = NodePath("../armature/AnimationPlayer")
active = true active = true
parameters/playback = SubResource( 39 ) parameters/playback = SubResource( 29 )
parameters/run-loop/blend_position = Vector2( 0, -0.0172414 ) parameters/run-loop/blend_position = Vector2( 0, -0.0172414 )
[editable path="armature"] [editable path="armature"]

View File

@ -220,6 +220,7 @@ Node="input/actionbar_5_11"
[application] [application]
config/name="Broken Seals" config/name="Broken Seals"
config/description="An open source third person RPG "
run/main_scene="res://scenes/Main.tscn" run/main_scene="res://scenes/Main.tscn"
config/icon="res://icon.png" config/icon="res://icon.png"
config/version="0.2" config/version="0.2"
@ -250,6 +251,7 @@ window/handheld/orientation="sensor_landscape"
window/stretch/mode="2d" window/stretch/mode="2d"
window/stretch/aspect="expand" window/stretch/aspect="expand"
mouse_cursor/sensitivity=0.9 mouse_cursor/sensitivity=0.9
window/size/viewport_scale=100
[editor_plugins] [editor_plugins]
@ -360,3 +362,4 @@ quality/driver/fallback_to_gles2=true
vram_compression/import_etc=true vram_compression/import_etc=true
quality/directional_shadow/size.mobile=1024 quality/directional_shadow/size.mobile=1024
quality/shading/force_vertex_shading=true quality/shading/force_vertex_shading=true
quality/shadows/enabled=false

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@ -20,14 +20,6 @@ extends DirectionalLight
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE. # SOFTWARE.
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
pass # Replace with function body. shadow_enabled = ProjectSettings.get("rendering/quality/shadows/enabled")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@ -23,3 +23,13 @@ extends HBoxContainer
export(String) var property_category : String export(String) var property_category : String
export(String) var property_name : String export(String) var property_name : String
export(String) var property_label : String
func _ready():
var ob : Button = $Button as Button
$Label.text = property_label
# ob.connect("pressed", self, "pressed")
#
#func pressed() -> void:
# Settings.set_value(property_category, property_name, val)

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@ -0,0 +1,25 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://ui/options/OptionButtonRow.gd" type="Script" id=1]
[node name="OptionButtonRow" type="HBoxContainer"]
margin_right = 527.0
margin_bottom = 15.0
size_flags_horizontal = 3
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_top = 3.0
margin_right = 261.0
margin_bottom = 17.0
size_flags_horizontal = 3
[node name="Button" type="Button" parent="."]
margin_left = 265.0
margin_right = 527.0
margin_bottom = 20.0
size_flags_horizontal = 3
size_flags_vertical = 3

View File

@ -0,0 +1,27 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://ui/options/OptionToggleRow.gd" type="Script" id=1]
[node name="OptionToggleRow" type="HBoxContainer"]
margin_top = 34.0
margin_right = 527.0
margin_bottom = 60.0
size_flags_horizontal = 3
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_top = 6.0
margin_right = 261.0
margin_bottom = 20.0
size_flags_horizontal = 3
[node name="CheckBox" type="CheckBox" parent="."]
margin_left = 265.0
margin_right = 527.0
margin_bottom = 26.0
size_flags_horizontal = 3
size_flags_vertical = 3
text = "On"

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@ -0,0 +1,47 @@
tool
extends HBoxContainer
# Copyright (c) 2019 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
export(String) var property_category : String
export(String) var property_name : String
export(String) var property_label : String
export(Array, String) var options : Array
func _ready():
$Label.text = property_label
if Engine.editor_hint:
return
var ob : OptionButton = $OptionButton as OptionButton
for i in range(options.size()):
ob.add_item(options[i], i)
ob.selected = Settings.get_value(property_category, property_name)
ob.connect("item_selected", self, "item_selected")
func item_selected(id : int) -> void:
Settings.set_value(property_category, property_name, id)

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@ -0,0 +1,27 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://ui/options/OptionEnumRow.gd" type="Script" id=1]
[node name="OptionEnumRow" type="HBoxContainer"]
margin_top = 34.0
margin_right = 527.0
margin_bottom = 60.0
size_flags_horizontal = 3
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_top = 6.0
margin_right = 261.0
margin_bottom = 20.0
size_flags_horizontal = 3
[node name="OptionButton" type="OptionButton" parent="."]
margin_left = 265.0
margin_right = 527.0
margin_bottom = 26.0
size_flags_horizontal = 3
size_flags_vertical = 3
align = 1

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@ -0,0 +1,44 @@
tool
extends HBoxContainer
# Copyright (c) 2019 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
export(String) var property_category : String
export(String) var property_name : String
export(String) var property_label : String
var _cb : CheckBox = null
func _ready():
$Label.text = property_label
if Engine.editor_hint:
return
_cb = $CheckBox as CheckBox
_cb.pressed = Settings.get_value(property_category, property_name)
_cb.connect("pressed", self, "pressed")
func pressed() -> void:
Settings.set_value(property_category, property_name, _cb.pressed)

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@ -1,10 +1,12 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=8 format=2]
[ext_resource path="res://ui/theme/ui_theme.tres" type="Theme" id=1] [ext_resource path="res://ui/theme/ui_theme.tres" type="Theme" id=1]
[ext_resource path="res://ui/player_ui/RemoveProfile.gd" type="Script" id=2] [ext_resource path="res://ui/player_ui/RemoveProfile.gd" type="Script" id=2]
[ext_resource path="res://ui/options/OptionRow.gd" type="Script" id=3] [ext_resource path="res://ui/options/OptionsViewportLabel.tscn" type="PackedScene" id=3]
[ext_resource path="res://ui/options/Threads.gd" type="Script" id=4] [ext_resource path="res://ui/options/OptionCheckboxRow.tscn" type="PackedScene" id=4]
[ext_resource path="res://ui/options/OptionCheckBox.gd" type="Script" id=5] [ext_resource path="res://ui/options/OptionCheckBox.gd" type="Script" id=5]
[ext_resource path="res://ui/options/OptionEnumRow.tscn" type="PackedScene" id=6]
[ext_resource path="res://ui/options/OptionsSpinboxRow.tscn" type="PackedScene" id=8]
[node name="Options" type="Control"] [node name="Options" type="Control"]
anchor_right = 1.0 anchor_right = 1.0
@ -50,49 +52,75 @@ margin_right = -4.0
margin_bottom = -4.0 margin_bottom = -4.0
size_flags_horizontal = 3 size_flags_horizontal = 3
[node name="Threads2" type="HBoxContainer" parent="PanelContainer/VBoxContainer/TabContainer/Video"] [node name="ViewportWidth" parent="PanelContainer/VBoxContainer/TabContainer/Video" instance=ExtResource( 3 )]
visible = false margin_bottom = 15.0
margin_right = 519.0 property_label = "Viewport Width"
margin_bottom = 26.0
size_flags_horizontal = 3 [node name="ViewportHeight" parent="PanelContainer/VBoxContainer/TabContainer/Video" instance=ExtResource( 3 )]
script = ExtResource( 3 ) margin_top = 23.0
property_category = "rendering/threads" margin_bottom = 38.0
property_label = "Viewport Height"
width = false
[node name="ViewportScale" parent="PanelContainer/VBoxContainer/TabContainer/Video" instance=ExtResource( 8 )]
margin_top = 46.0
margin_bottom = 70.0
property_category = "rendering"
property_name = "viewport_scale"
property_label = "Viewport Scale"
min_value = 20
step = 5
suffix = "%"
[node name="Borderless" parent="PanelContainer/VBoxContainer/TabContainer/Video" instance=ExtResource( 4 )]
margin_top = 78.0
margin_bottom = 104.0
property_category = "rendering"
property_name = "borderless"
property_label = "Borderless Window"
[node name="FullScreen" parent="PanelContainer/VBoxContainer/TabContainer/Video" instance=ExtResource( 4 )]
margin_top = 112.0
margin_bottom = 138.0
property_category = "rendering"
property_name = "fullscreen"
property_label = "Fullscreen"
[node name="AlwaysOnTop" parent="PanelContainer/VBoxContainer/TabContainer/Video" instance=ExtResource( 4 )]
margin_top = 146.0
margin_bottom = 172.0
property_category = "rendering"
property_name = "always_on_top"
property_label = "Always On Top"
[node name="ThreadModel" parent="PanelContainer/VBoxContainer/TabContainer/Video" instance=ExtResource( 6 )]
margin_top = 180.0
margin_bottom = 206.0
property_category = "rendering"
property_name = "thread_model" property_name = "thread_model"
property_label = "Thread Model"
options = [ "Single-Unsafe", "Single-Safe", "Multi Threaded" ]
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/TabContainer/Video/Threads2"] [node name="Shadows" parent="PanelContainer/VBoxContainer/TabContainer/Video" instance=ExtResource( 4 )]
margin_top = 5.0 margin_top = 214.0
margin_right = 255.0 margin_bottom = 240.0
margin_bottom = 20.0 property_category = "rendering"
size_flags_horizontal = 3 property_name = "shadows_enabled"
text = "asd" property_label = "Shadows Enabled"
[node name="Button" type="Button" parent="PanelContainer/VBoxContainer/TabContainer/Video/Threads2"] [node name="VSync" parent="PanelContainer/VBoxContainer/TabContainer/Video" instance=ExtResource( 4 )]
margin_left = 263.0 margin_top = 248.0
margin_right = 519.0 margin_bottom = 274.0
margin_bottom = 26.269 property_category = "rendering"
size_flags_horizontal = 3 property_name = "use_vsync"
text = "tb" property_label = "VSync"
[node name="Threads" type="HBoxContainer" parent="PanelContainer/VBoxContainer/TabContainer/Video"] [node name="VSyncViaCompositor" parent="PanelContainer/VBoxContainer/TabContainer/Video" instance=ExtResource( 4 )]
margin_right = 527.0 margin_top = 282.0
margin_bottom = 26.0 margin_bottom = 308.0
size_flags_horizontal = 3 property_category = "rendering"
script = ExtResource( 4 ) property_name = "vsync_via_compositor"
property_label = "VSync Via Compositor"
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/TabContainer/Video/Threads"]
margin_top = 5.0
margin_right = 259.0
margin_bottom = 20.0
size_flags_horizontal = 3
text = "Thread Model"
[node name="OptionButton" type="OptionButton" parent="PanelContainer/VBoxContainer/TabContainer/Video/Threads"]
margin_left = 267.0
margin_right = 527.0
margin_bottom = 26.269
size_flags_horizontal = 3
align = 1
expand_icon = true
[node name="Debug" type="VBoxContainer" parent="PanelContainer/VBoxContainer/TabContainer"] [node name="Debug" type="VBoxContainer" parent="PanelContainer/VBoxContainer/TabContainer"]
visible = false visible = false

View File

@ -0,0 +1,44 @@
tool
extends HBoxContainer
# Copyright (c) 2019 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
export(String) var property_category : String
export(String) var property_name : String
export(String) var property_label : String
var _slider : HSlider = null
func _ready():
$Label.text = property_label
if Engine.editor_hint:
return
_slider = $HSlider as Slider
_slider.value = Settings.get_value(property_category, property_name)
_slider.connect("value_changed", self, "value_changed")
func value_changed(val: float) -> void:
Settings.set_value(property_category, property_name, val)

View File

@ -0,0 +1,29 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://ui/options/OptionsSliderRow.gd" type="Script" id=1]
[node name="OptionsSliderRow" type="HBoxContainer"]
margin_top = 46.0
margin_right = 527.0
margin_bottom = 72.0
size_flags_horizontal = 3
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_top = 6.0
margin_right = 261.0
margin_bottom = 20.0
size_flags_horizontal = 3
[node name="HSlider" type="HSlider" parent="."]
margin_left = 265.0
margin_right = 527.0
margin_bottom = 26.0
size_flags_horizontal = 3
size_flags_vertical = 3
min_value = 5.0
step = 5.0
value = 100.0

View File

@ -0,0 +1,63 @@
tool
extends HBoxContainer
# Copyright (c) 2019 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
export(String) var property_category : String
export(String) var property_name : String
export(String) var property_label : String
export(int) var min_value : int = 0
export(int) var max_value : int = 100
export(int) var step : int = 1
export(String) var prefix : String = ""
export(String) var suffix : String = ""
var _sb : SpinBox = null
func _ready():
$Label.text = property_label
_sb = $SpinBox as SpinBox
_sb.min_value = min_value
_sb.max_value = max_value
_sb.step = step
_sb.prefix = prefix
_sb.suffix = suffix
if Engine.editor_hint:
return
_sb = $SpinBox as SpinBox
_sb.min_value = min_value
_sb.max_value = max_value
_sb.step = step
_sb.value = Settings.get_value(property_category, property_name)
_sb.connect("value_changed", self, "value_changed")
func value_changed(val: float) -> void:
Settings.set_value(property_category, property_name, val)

View File

@ -0,0 +1,29 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://ui/options/OptionsSpinboxRow.gd" type="Script" id=1]
[node name="OptionsSpinboxRow" type="HBoxContainer"]
margin_top = 70.0
margin_right = 527.0
margin_bottom = 86.0
size_flags_horizontal = 3
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
step = 0
[node name="Label" type="Label" parent="."]
margin_top = 5.0
margin_right = 261.0
margin_bottom = 19.0
size_flags_horizontal = 3
[node name="SpinBox" type="SpinBox" parent="."]
margin_left = 265.0
margin_right = 527.0
margin_bottom = 24.0
size_flags_horizontal = 3
size_flags_vertical = 3
rounded = true
align = 1

View File

@ -0,0 +1,37 @@
extends HBoxContainer
# Copyright (c) 2019 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
export(String) var property_label : String
export(bool) var width : bool = true
var _label : Label = null
func _ready():
$Label.text = property_label
_label = $Label2 as Label
func _process(delta: float) -> void:
if width:
_label.text = str(int(get_tree().root.size.x))
else:
_label.text = str(int(get_tree().root.size.y))

View File

@ -0,0 +1,27 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://ui/options/OptionsViewportLabel.gd" type="Script" id=1]
[node name="OptionsViewportLabel" type="HBoxContainer"]
margin_right = 527.0
margin_bottom = 26.0
size_flags_horizontal = 3
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_top = 6.0
margin_right = 261.0
margin_bottom = 20.0
size_flags_horizontal = 3
[node name="Label2" type="Label" parent="."]
margin_left = 265.0
margin_right = 527.0
margin_bottom = 26.0
size_flags_horizontal = 3
size_flags_vertical = 7
align = 1
valign = 1