Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes.

This commit is contained in:
Relintai 2019-11-21 13:10:00 +01:00
parent b3e02338ec
commit fe610dbc7d
9 changed files with 18 additions and 27 deletions

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@ -1,8 +1,7 @@
extends Node extends Node
# This Source Code Form is subject to the terms of the Mozilla Public # Copyright Péter Magyar relintai@gmail.com
# License, v. 2.0. If a copy of the MPL was not distributed with this # MIT License, functionality from this class needs to be protable to the entity spell system
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export (PackedScene) var player_scene : PackedScene export (PackedScene) var player_scene : PackedScene
export (PackedScene) var networked_player_scene : PackedScene export (PackedScene) var networked_player_scene : PackedScene

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extends ProfileManager extends ProfileManager
# This Source Code Form is subject to the terms of the Mozilla Public # Copyright Péter Magyar relintai@gmail.com
# License, v. 2.0. If a copy of the MPL was not distributed with this # MIT License, functionality from this class needs to be protable to the entity spell system
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
#export (float) var save_interval : float = 20 #export (float) var save_interval : float = 20
#var last_save_time : float = 0 #var last_save_time : float = 0

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extends Spatial extends Spatial
class_name CharacterSkeketonAttachPoint class_name CharacterSkeketonAttachPoint
# This Source Code Form is subject to the terms of the Mozilla Public # Copyright Péter Magyar relintai@gmail.com
# License, v. 2.0. If a copy of the MPL was not distributed with this # MIT License, functionality from this class needs to be protable to the entity spell system
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
var effects : Dictionary var effects : Dictionary
var timed_effects : Dictionary var timed_effects : Dictionary

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tool tool
extends CharacterSkeleton3D extends CharacterSkeleton3D
# This Source Code Form is subject to the terms of the Mozilla Public # Copyright Péter Magyar relintai@gmail.com
# License, v. 2.0. If a copy of the MPL was not distributed with this # MIT License, functionality from this class needs to be protable to the entity spell system
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export(bool) var refresh_in_editor : bool = false setget editor_build export(bool) var refresh_in_editor : bool = false setget editor_build
export(bool) var automatic_build : bool = false export(bool) var automatic_build : bool = false

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@ -1,9 +1,8 @@
extends Entity extends Entity
class_name DisplayPlayerGD class_name DisplayPlayerGD
# This Source Code Form is subject to the terms of the Mozilla Public # Copyright Péter Magyar relintai@gmail.com
# License, v. 2.0. If a copy of the MPL was not distributed with this # MIT License, functionality from this class needs to be protable to the entity spell system
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
func _setup(): func _setup():
._setup() ._setup()

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extends Entity extends Entity
# This Source Code Form is subject to the terms of the Mozilla Public # Copyright Péter Magyar relintai@gmail.com
# License, v. 2.0. If a copy of the MPL was not distributed with this # MIT License, functionality from this class needs to be protable to the entity spell system
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
#export (String) var map_path : String #export (String) var map_path : String
export(float) var max_visible_distance : float = 120 setget set_max_visible_distance export(float) var max_visible_distance : float = 120 setget set_max_visible_distance

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extends "PlayerGDBase.gd" extends "PlayerGDBase.gd"
class_name NetworkedPlayerGD class_name NetworkedPlayerGD
# This Source Code Form is subject to the terms of the Mozilla Public # Copyright Péter Magyar relintai@gmail.com
# License, v. 2.0. If a copy of the MPL was not distributed with this # MIT License, functionality from this class needs to be protable to the entity spell system
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
#export (float) var MOUSE_SENSITIVITY : float = 0.05 #export (float) var MOUSE_SENSITIVITY : float = 0.05
#export (String) var map_path : String #export (String) var map_path : String

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extends "PlayerGDBase.gd" extends "PlayerGDBase.gd"
class_name PlayerGD class_name PlayerGD
# This Source Code Form is subject to the terms of the Mozilla Public # Copyright Péter Magyar relintai@gmail.com
# License, v. 2.0. If a copy of the MPL was not distributed with this # MIT License, functionality from this class needs to be protable to the entity spell system
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export (float) var MOUSE_SENSITIVITY : float = 0.05 export (float) var MOUSE_SENSITIVITY : float = 0.05
export (String) var world_path : String = ".." export (String) var world_path : String = ".."

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extends Entity extends Entity
# This Source Code Form is subject to the terms of the Mozilla Public # Copyright Péter Magyar relintai@gmail.com
# License, v. 2.0. If a copy of the MPL was not distributed with this # MIT License, functionality from this class needs to be protable to the entity spell system
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
var _timer : float = randf() * 2.0 var _timer : float = randf() * 2.0