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Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes.
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extends Node
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extends Node
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# This Source Code Form is subject to the terms of the Mozilla Public
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# Copyright Péter Magyar relintai@gmail.com
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# MIT License, functionality from this class needs to be protable to the entity spell system
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export (PackedScene) var player_scene : PackedScene
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export (PackedScene) var player_scene : PackedScene
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export (PackedScene) var networked_player_scene : PackedScene
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export (PackedScene) var networked_player_scene : PackedScene
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extends ProfileManager
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extends ProfileManager
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# This Source Code Form is subject to the terms of the Mozilla Public
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# Copyright Péter Magyar relintai@gmail.com
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# MIT License, functionality from this class needs to be protable to the entity spell system
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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#export (float) var save_interval : float = 20
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#export (float) var save_interval : float = 20
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#var last_save_time : float = 0
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#var last_save_time : float = 0
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extends Spatial
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extends Spatial
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class_name CharacterSkeketonAttachPoint
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class_name CharacterSkeketonAttachPoint
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# This Source Code Form is subject to the terms of the Mozilla Public
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# Copyright Péter Magyar relintai@gmail.com
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# MIT License, functionality from this class needs to be protable to the entity spell system
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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var effects : Dictionary
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var effects : Dictionary
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var timed_effects : Dictionary
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var timed_effects : Dictionary
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tool
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tool
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extends CharacterSkeleton3D
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extends CharacterSkeleton3D
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# This Source Code Form is subject to the terms of the Mozilla Public
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# Copyright Péter Magyar relintai@gmail.com
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# MIT License, functionality from this class needs to be protable to the entity spell system
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export(bool) var refresh_in_editor : bool = false setget editor_build
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export(bool) var refresh_in_editor : bool = false setget editor_build
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export(bool) var automatic_build : bool = false
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export(bool) var automatic_build : bool = false
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extends Entity
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extends Entity
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class_name DisplayPlayerGD
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class_name DisplayPlayerGD
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# This Source Code Form is subject to the terms of the Mozilla Public
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# Copyright Péter Magyar relintai@gmail.com
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# MIT License, functionality from this class needs to be protable to the entity spell system
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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func _setup():
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func _setup():
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._setup()
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._setup()
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extends Entity
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extends Entity
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# This Source Code Form is subject to the terms of the Mozilla Public
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# Copyright Péter Magyar relintai@gmail.com
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# MIT License, functionality from this class needs to be protable to the entity spell system
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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#export (String) var map_path : String
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#export (String) var map_path : String
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export(float) var max_visible_distance : float = 120 setget set_max_visible_distance
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export(float) var max_visible_distance : float = 120 setget set_max_visible_distance
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extends "PlayerGDBase.gd"
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extends "PlayerGDBase.gd"
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class_name NetworkedPlayerGD
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class_name NetworkedPlayerGD
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# This Source Code Form is subject to the terms of the Mozilla Public
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# Copyright Péter Magyar relintai@gmail.com
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# MIT License, functionality from this class needs to be protable to the entity spell system
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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#export (float) var MOUSE_SENSITIVITY : float = 0.05
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#export (float) var MOUSE_SENSITIVITY : float = 0.05
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#export (String) var map_path : String
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#export (String) var map_path : String
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extends "PlayerGDBase.gd"
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extends "PlayerGDBase.gd"
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class_name PlayerGD
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class_name PlayerGD
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# This Source Code Form is subject to the terms of the Mozilla Public
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# Copyright Péter Magyar relintai@gmail.com
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# MIT License, functionality from this class needs to be protable to the entity spell system
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export (float) var MOUSE_SENSITIVITY : float = 0.05
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export (float) var MOUSE_SENSITIVITY : float = 0.05
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export (String) var world_path : String = ".."
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export (String) var world_path : String = ".."
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extends Entity
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extends Entity
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# This Source Code Form is subject to the terms of the Mozilla Public
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# Copyright Péter Magyar relintai@gmail.com
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# MIT License, functionality from this class needs to be protable to the entity spell system
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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var _timer : float = randf() * 2.0
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var _timer : float = randf() * 2.0
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