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https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Added the village npc spawner code to the current spawner resource.
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" load_steps=11 format=2]
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[gd_resource type="Resource" load_steps=13 format=2]
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[ext_resource path="res://addons/world_generator/resources/world_gen_world.gd" type="Script" id=1]
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[ext_resource path="res://world_generator/continents/test_continent.gd" type="Script" id=2]
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@ -7,12 +7,16 @@
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[ext_resource path="res://modules/planets/test_planet/dungeons/dung_teleporter.tscn" type="PackedScene" id=5]
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[ext_resource path="res://modules/planets/test_planet/biomes/simple_biome/low_poly_rpg_item_collection_3/t1.tres" type="PropData" id=6]
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[ext_resource path="res://modules/planets/test_planet/biomes/simple_biome/low_poly_rpg_item_collection_3/t2.tres" type="PropData" id=7]
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[ext_resource path="res://modules/entity_classes/naturalist/entities/3_naturalist_trainer.tres" type="EntityData" id=8]
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[ext_resource path="res://modules/entity_classes/naturalist/entities/4_naturalist_vendor.tres" type="EntityData" id=9]
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[sub_resource type="Resource" id=2]
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resource_name = "Spawner"
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script = ExtResource( 4 )
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rect = Rect2( 162, 172, 22, 25 )
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rect = Rect2( 165, 197, 22, 25 )
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locked = false
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trainer = ExtResource( 8 )
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vendor = ExtResource( 9 )
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[sub_resource type="Resource" id=3]
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resource_name = "TestForest"
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@ -1,6 +1,36 @@
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tool
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extends SubZone
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export (EntityData) var trainer : EntityData
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export (EntityData) var vendor : EntityData
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var main_chunk_pos_x : int = 0
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var main_chunk_pos_z : int = 0
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func _setup() -> void:
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main_chunk_pos_x = get_parent_pos().x + get_rect().position.x + get_rect().size.x / 2
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main_chunk_pos_z = get_parent_pos().y + get_rect().position.y + get_rect().size.y / 2
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func get_spawn_chunk_position() -> Vector2:
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return Vector2(main_chunk_pos_x, main_chunk_pos_z)
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func _generate_terra_chunk(chunk: TerraChunk, pseed : int, spawn_mobs: bool, stack : Array, stack_index : int) -> void:
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if !spawn_mobs:
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return
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if trainer == null || vendor == null:
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return
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#var r : Rect2 = get_rect()
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#var cpx : int = r.position.x + (r.size.x / 2)
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if chunk.position_x == main_chunk_pos_x && chunk.position_z == main_chunk_pos_z:
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var pos : Vector3 = Vector3(4 * chunk.voxel_scale, 8 * chunk.voxel_scale, 4 * chunk.voxel_scale)
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ESS.entity_spawner.spawn_mob(trainer.id, 1, pos)
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pos = Vector3(2 * chunk.voxel_scale, 8 * chunk.voxel_scale, 2 * chunk.voxel_scale)
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ESS.entity_spawner.spawn_mob(vendor.id, 1, pos)
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func get_editor_rect_border_color() -> Color:
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return Color(0.8, 0.8, 0.8, 1)
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