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Now the added resource's rect gets recalculated on add_content() instead in create_content()
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@ -13,17 +13,17 @@ func set_content(arr : Array) -> void:
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func create_content(item_name : String = "") -> void:
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func create_content(item_name : String = "") -> void:
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var continent : Continent = Continent.new()
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var continent : Continent = Continent.new()
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continent.resource_name = item_name
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continent.resource_name = item_name
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add_content(continent)
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func add_content(entry : WorldGenBaseResource) -> void:
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var r : Rect2 = get_rect()
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var r : Rect2 = get_rect()
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r.position = Vector2()
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r.position = Vector2()
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r.size.x /= 10.0
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r.size.x /= 10.0
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r.size.y /= 10.0
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r.size.y /= 10.0
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continent.set_rect(r)
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entry.set_rect(r)
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add_content(continent)
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func add_content(entry : WorldGenBaseResource) -> void:
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continents.append(entry)
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continents.append(entry)
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emit_changed()
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emit_changed()
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