diff --git a/game/models/entities/human/female/character_models/huf_calf_left.tres b/game/models/entities/human/female/character_models/huf_calf_left.tres index 53c75cf2..9c10059b 100644 --- a/game/models/entities/human/female/character_models/huf_calf_left.tres +++ b/game/models/entities/human/female/character_models/huf_calf_left.tres @@ -1,6 +1,6 @@ [gd_resource type="MeshDataResource" format=2] [resource] -array = [ PoolVector3Array( -0.00509673, 0.375446, -0.0679997, 0.0346849, 0.374762, -0.0584618, -0.00516988, 0.389913, -0.0206193, 0.037191, 0.373953, 0.0116867, -0.00509674, 0.373953, 0.0302827, -0.0390171, 0.373953, 0.0104969, -0.0409909, 0.373895, -0.0500349, -0.00518835, 0.0116714, 0.0483231, -0.0623782, 0.0116713, 0.0252909, -0.00516975, -0.0167833, -0.00895886, -0.0594658, 0.00421668, -0.0480194, -0.00518834, 0.00218775, -0.0704264, 0.0520015, 0.00291454, -0.050365, 0.0520015, 0.0116714, 0.0275689, -0.060861, 0.138583, -0.0535888, -0.0638476, 0.138583, 0.0508544, 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6, 2, 5, 2, 3, 2, 4, 9, 11, 9, 10, 8, 9, 7, 9, 9, 13, 9, 12 ) +seams = PoolIntArray( 19, 31, 0, 19, 0, 2, 1, 2, 6, 24, 5, 23, 3, 21, 4, 22, 11, 27, 10, 26, 8, 9, 7, 9, 13, 29, 12, 28 ) diff --git a/game/models/entities/human/female/character_models/huf_finger.tres b/game/models/entities/human/female/character_models/huf_finger.tres index e4a90862..4d5dd828 100644 --- a/game/models/entities/human/female/character_models/huf_finger.tres +++ b/game/models/entities/human/female/character_models/huf_finger.tres @@ -1,6 +1,6 @@ [gd_resource type="MeshDataResource" format=2] [resource] -array = [ PoolVector3Array( 0.00772675, 0.033, 0.00763923, -0.0079107, -6.55651e-10, 0.00794817, 0.00803569, -6.55651e-10, 0.00794817, -0.00760176, 0.033, 0.00763923, 0.00772675, 0.033, -0.00768928, 6.2496e-05, 0.0366071, -2.50249e-05, -0.0079107, 6.55651e-10, -0.00799822, -0.00760176, 0.033, -0.00768928, 0.00803569, 6.55651e-10, -0.00799822, 6.2496e-05, -0.00440542, -2.50246e-05, 0.00772675, 0.033, 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8, 2, 0, 4, 2, 7, 10, 9, 1, 2, 15, 6, 7, 8, 4, 6, 8, 3, 13, 0, 6, 14, 11, 7, 16, 8, 8, 17, 2 ) ] aabb = AABB( -0.028006, -0.0067599, -0.00834823, 0.057852, 0.0489907, 0.0183886 ) -seams = PoolIntArray( 1, 3, 5, 6, 0, 5, 4, 5, 3, 5, 8, 9, 7, 9, 1, 9, 2, 9 ) +seams = PoolIntArray( 1, 3, 6, 12, 0, 5, 4, 5, 3, 13, 8, 16, 7, 9, 9, 10, 2, 15 ) diff --git a/game/models/entities/human/female/character_models/huf_foot_left.tres b/game/models/entities/human/female/character_models/huf_foot_left.tres index 686f1c89..b28833b5 100644 --- a/game/models/entities/human/female/character_models/huf_foot_left.tres +++ b/game/models/entities/human/female/character_models/huf_foot_left.tres @@ -1,6 +1,6 @@ [gd_resource type="MeshDataResource" format=2] [resource] -array = [ PoolVector3Array( 0.0305678, 0.0433172, -0.0637949, -0.0451942, 0.186284, -0.033274, -0.0451942, 0.195534, -0.00237502, 0.037105, 0.195534, -0.00237497, 0.0526227, -0.0284385, 0.064495, 0.0305678, -0.0324294, -0.0411188, -0.0353223, 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6, 7, 5, 9, 8, 25, 6, 5, 0, 12, 13, 1, 12, 1, 10, 2, 1, 3, 8, 14, 4, 3, 1, 13, 14, 15, 4, 23, 20, 24, 23, 21, 20, 26, 18, 11, 26, 16, 18, 25, 22, 9, 25, 19, 22, 4, 25, 8, 26, 3, 27, 3, 26, 15, 24, 17, 2, 2, 14, 24, 26, 11, 4, 4, 15, 26, 23, 24, 8, 8, 24, 14 ) ] +array = [ PoolVector3Array( 0.0305678, 0.0433172, -0.0637949, -0.0451942, 0.186284, -0.033274, -0.0451942, 0.195534, -0.00237502, 0.037105, 0.195534, -0.00237497, 0.0526227, -0.0284385, 0.064495, 0.0305678, -0.0324294, -0.0411188, -0.0353223, 0.0433172, -0.0637949, -0.0353222, -0.0324294, -0.0411188, -0.0573772, -0.0284385, 0.0644949, -0.0537659, -0.0422279, 0.00342469, -0.0510389, 0.07598, -0.0319629, 0.04906, -0.0422278, 0.00342473, 0.047725, 0.07598, -0.0319629, 0.037105, 0.186284, -0.033274, -0.0544599, 0.0955021, 0.0273911, 0.0511946, 0.0955021, 0.0273912, 0.0305678, 0.0433172, -0.0637949, -0.0451942, 0.186284, -0.033274, 0.0305678, -0.0324294, -0.0411188, 0.0305678, -0.0324294, -0.0411188, -0.0353223, 0.0433172, 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-0.0792224, 1.50821e-07, -0.998342, 0.0575651, 0.996645, 0.00877817, -0.0813694, 0.995023, 0.0954605, -0.0285773 ), null, null, PoolVector2Array( 0.409869, 0.843011, 0.622931, 0.60386, 0.622931, 0.554389, 0.391485, 0.554389, 0.346006, 0.201902, 0.409869, 0.964286, 0.595169, 0.843011, 0.595168, 0.964286, 0.653153, 0.200168, 0.641259, 0.10488, 0.639368, 0.773056, 0.170739, 0.21225, 0.361619, 0.773057, 0.391485, 0.60386, 0.646489, 0.396045, 0.356628, 0.396771, 0.0595369, 0.370219, 0.713672, 0.557887, 0.05, 0.249098, 0.404461, 0.0367532, 0.942673, 0.36638, 0.95, 0.245206, 0.588442, 0.0357143, 0.828636, 0.209023, 0.820253, 0.398217, 0.354144, 0.106501, 0.1841, 0.401312, 0.300934, 0.559596 ), null, null, null, PoolIntArray( 3, 15, 2, 14, 2, 15, 10, 0, 12, 10, 6, 0, 6, 7, 5, 9, 8, 25, 6, 5, 0, 12, 13, 1, 12, 1, 10, 2, 1, 3, 8, 14, 4, 3, 1, 13, 14, 15, 4, 23, 20, 24, 23, 21, 20, 26, 18, 11, 26, 16, 18, 25, 22, 9, 25, 19, 22, 4, 25, 8, 26, 3, 27, 3, 26, 15, 24, 17, 2, 2, 14, 24, 26, 11, 4, 4, 15, 26, 23, 24, 8, 8, 24, 14 ) ] aabb = AABB( -0.0573772, -0.0422279, -0.0637949, 0.11, 0.237762, 0.12829 ) -seams = PoolIntArray( 0, 5, 5, 7, 6, 7, 5, 11, 7, 9, 0, 12, 6, 10, 12, 13, 1, 10, 3, 13, 1, 2, 4, 11, 8, 9 ) +seams = PoolIntArray( 0, 5, 5, 7, 6, 7, 11, 18, 21, 23, 0, 12, 6, 10, 12, 13, 1, 10, 3, 13, 1, 2, 4, 25, 8, 9 ) diff --git a/game/models/entities/human/female/character_models/huf_forearm.tres b/game/models/entities/human/female/character_models/huf_forearm.tres index d899685f..bd72f69c 100644 --- a/game/models/entities/human/female/character_models/huf_forearm.tres +++ b/game/models/entities/human/female/character_models/huf_forearm.tres @@ -1,6 +1,6 @@ [gd_resource type="MeshDataResource" format=2] [resource] -array = [ PoolVector3Array( 0.00131956, 0.250174, -0.0259547, 0.00135017, 0.00276643, -0.0251169, -0.0309376, 0.00276643, 0.000155891, 0.0309115, 0.00276643, 0.000268983, 0.0290992, 0.250174, 0.000370584, 0.00130778, -0.00304511, 0.000400521, 0.00145134, 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0.00140336, 0.26153, 0.000181002, 0.00140336, 0.26153, 0.000181002 ), PoolVector3Array( 0.0366184, 0.75781, -0.651447, 0.0491511, -0.843586, -0.534739, -0.684819, -0.717445, 0.127655, 0.534405, -0.596462, -0.598869, 0.597716, 0.49488, -0.630737, -0.171454, -0.960533, -0.219044, 0.0900201, 0.765969, 0.636543, -0.0807184, -0.860953, 0.50224, -0.607252, 0.793763, 0.0344291, -0.330201, 0.877315, 0.34826, 0.552569, -0.600394, 0.578096, 0.612066, 0.503888, 0.609486, -0.175286, -0.964199, 0.198985, 0.187076, -0.957886, -0.217846, 0.189653, -0.961594, 0.198415, -0.325353, 0.867644, -0.37595, 0.354085, 0.857328, -0.373647, 0.354197, 0.869583, 0.344049 ), null, null, PoolVector2Array( 0.12372, 0.722062, 0.88381, 0.718535, 0.883707, 0.510042, 0.884421, 0.916667, 0.124312, 0.916667, 0.947956, 0.638303, 0.121861, 0.30726, 0.88189, 0.291537, 0.123612, 0.519371, 0.05, 0.409317, 0.880375, 0.0833333, 0.120384, 0.105503, 0.95, 0.384663, 0.946247, 0.802378, 0.946214, 0.191308, 0.0535028, 0.63552, 0.0562258, 0.814348, 0.0504482, 0.204345 ), null, null, null, PoolIntArray( 0, 2, 1, 0, 1, 3, 4, 0, 3, 1, 2, 5, 11, 7, 6, 0, 8, 2, 7, 11, 10, 7, 2, 8, 6, 7, 8, 7, 12, 2, 13, 3, 1, 7, 10, 14, 6, 8, 9, 0, 15, 8, 4, 16, 0, 6, 17, 11 ) ] aabb = AABB( -0.0309376, -0.00304511, -0.0259547, 0.0618491, 0.264575, 0.0547886 ) -seams = PoolIntArray( 3, 4, 4, 9, 8, 9, 0, 9, 6, 9, 3, 5, 5, 7, 1, 5, 2, 5 ) +seams = PoolIntArray( 3, 4, 4, 16, 8, 9, 0, 15, 6, 9, 3, 13, 7, 12, 1, 5, 2, 5 ) diff --git a/game/models/entities/human/female/character_models/huf_hand.tres b/game/models/entities/human/female/character_models/huf_hand.tres index 4cbe2e18..5fa37247 100644 --- a/game/models/entities/human/female/character_models/huf_hand.tres +++ b/game/models/entities/human/female/character_models/huf_hand.tres @@ -1,6 +1,6 @@ [gd_resource type="MeshDataResource" format=2] [resource] -array = [ PoolVector3Array( 0.0307681, 0.104548, -0.0208405, 0.0291036, 0.113317, 0.00592809, 0.0290174, 0.0100337, 0.00339082, 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12, 13, 3, 9, 14, 8, 13, 14, 9, 13, 9, 3, 7, 8, 5, 7, 0, 8 ) ] +array = [ PoolVector3Array( 0.0307681, 0.104548, -0.0208405, 0.0291036, 0.113317, 0.00592809, 0.0290174, 0.0100337, 0.00339082, -0.0221903, 0.112992, 0.0057626, -0.00132621, 0.0158744, 0.0238656, -0.00547043, 0.00256709, -0.0251977, -0.00172817, -0.00177699, 0.00171121, 0.0303541, 0.0448902, -0.00505594, -0.0223322, 0.0791827, -0.0146823, -0.0223719, 0.104121, -0.0209725, -0.0186761, 0.0124668, 0.0108183, -0.00487451, 0.112631, -0.0183411, -0.0213118, 0.075668, 0.0168831, -0.0408628, 0.0734833, 0.0105201, -0.0424669, 0.0669186, -0.0103143, 0.0291036, 0.113317, 0.00592809, 0.0290174, 0.0100337, 0.00339082, -0.00172817, -0.00177699, 0.00171121, -0.00172817, -0.00177699, 0.00171121, -0.00172817, -0.00177699, 0.00171121, -0.00487451, 0.112631, -0.0183411, -0.00487451, 0.112631, -0.0183411, -0.00487451, 0.112631, -0.0183411 ), PoolVector3Array( 0.251236, 0.136524, -0.958249, 0.777532, 0.610301, -0.151578, 0.498953, -0.416066, 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b/game/models/entities/human/female/character_models/huf_handl.tres @@ -1,6 +1,6 @@ [gd_resource type="MeshDataResource" format=2] [resource] -array = [ PoolVector3Array( 0.0039319, 0.0124321, -0.0239845, -0.0500038, 0.0706629, -0.013819, -0.0256832, 0.111222, -0.0168463, 0.0334528, 0.105799, 0.00725932, -0.00945476, 0.00501896, 0.0223518, -0.0271734, 0.00899376, -0.00441193, -0.00750268, -0.00236976, -0.00244927, -0.0277868, 0.0422632, 0.0109795, -0.0341167, 0.105586, 0.00948478, 0.0263397, 0.0745149, 0.0303194, 0.0268104, 0.0999642, 0.0340049, 0.0236312, 0.00564467, 0.0112348, -0.00465364, 0.113253, 0.0066478, 0.032346, 0.0675616, -0.000100145, -0.0563461, 0.0650318, 0.0124889, 0.0039319, 0.0124321, -0.0239845, -0.0256832, 0.111222, -0.0168463, -0.00750268, -0.00236976, -0.00244927, -0.00750268, -0.00236976, -0.00244927, -0.00750268, -0.00236976, -0.00244927, -0.00465364, 0.113253, 0.0066478, -0.00465364, 0.113253, 0.0066478, -0.00465364, 0.113253, 0.0066478 ), PoolVector3Array( 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a/game/models/entities/human/female/character_models/huf_head.tres b/game/models/entities/human/female/character_models/huf_head.tres index d5f2af2b..bee3c6db 100644 --- a/game/models/entities/human/female/character_models/huf_head.tres +++ b/game/models/entities/human/female/character_models/huf_head.tres @@ -1,6 +1,6 @@ [gd_resource type="MeshDataResource" format=2] [resource] -array = [ PoolVector3Array( 0.0578148, -0.029639, -0.00987172, 0.0519511, -0.029639, 0.0527539, 0.0172425, -0.0294166, 0.0919422, 0.0692541, 0.132692, -0.0387822, 0.0586357, -0.00439592, -0.0309364, 0.000559437, 0.186709, 0.0327321, 0.000559437, 0.171728, -0.0359609, 0.0590523, 0.127178, 0.0881983, -0.0579334, 0.127178, 0.0935876, -0.0161236, -0.0294166, 0.0919422, -0.0681352, 0.132692, -0.0387822, -0.0566959, -0.029639, -0.00987172, 0.0727771, 0.153559, 0.0399216, -0.0508322, -0.029639, 0.0527539, -0.0575168, -0.00439593, -0.0309364, 0.000559453, 0.11298, 0.113186, 0.000559447, 0.159961, 0.0988602, 0.0760866, 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b/game/models/entities/human/female/character_models/huf_neck.tres @@ -1,6 +1,6 @@ [gd_resource type="MeshDataResource" format=2] [resource] -array = [ PoolVector3Array( 0.0348758, -0.0310323, -0.0488768, -0.0311576, -0.0310323, -0.0488769, -0.0311576, 0.0373171, -0.0363913, -0.0406986, 0.037776, 0.0179954, 0.0436406, -0.0426741, 0.00494392, 0.0436406, 0.037776, 0.0179954, -0.0406986, -0.0426741, 0.00494393, 0.0348758, 0.0373171, -0.0363913, 0.0348758, -0.0310323, -0.0488768, -0.0311576, -0.0310323, -0.0488769, -0.0311576, 0.0373171, -0.0363913, -0.0311576, 0.0373171, -0.0363913, 0.0348758, 0.0373171, -0.0363913, 0.0348758, 0.0373171, -0.0363913 ), PoolVector3Array( 1.49842e-06, 0.1797, -0.983722, 1.48483e-07, -0.977396, -0.211417, -0.984421, 0.0315956, -0.172963, 3.93983e-08, 0.651229, 0.758882, 0.987535, 0.0252057, -0.15537, 0.687394, 0.716827, -0.116827, -0.98528, 0.0273752, -0.168742, 0, 0.179698, -0.983722, 1.49842e-06, 0.1797, -0.983722, 1.48483e-07, -0.977396, -0.211417, 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-0.0406986, -0.0426741, -0.0488769, 0.0843392, 0.0804501, 0.0668723 ) -seams = PoolIntArray( 0, 7, 1, 2, 2, 7, 5, 7, 2, 3, 0, 4, 1, 6 ) +seams = PoolIntArray( 8, 12, 1, 2, 7, 11, 5, 7, 3, 10, 0, 4, 1, 6 ) diff --git a/game/models/entities/human/female/character_models/huf_pelvis.tres b/game/models/entities/human/female/character_models/huf_pelvis.tres index 485006f6..f368e9b4 100644 --- a/game/models/entities/human/female/character_models/huf_pelvis.tres +++ b/game/models/entities/human/female/character_models/huf_pelvis.tres @@ -1,6 +1,6 @@ [gd_resource type="MeshDataResource" format=2] [resource] -array = [ PoolVector3Array( 0.154577, -0.017212, -0.0450456, 0.154577, -0.017212, 0.0604802, 0.0338796, -0.017212, 0.099807, 0.0955587, 0.0503583, -0.101454, -0.00248365, -0.017212, -0.0936991, -0.153507, 0.0503583, -0.0393213, 0.15345, 0.0503583, -0.0393213, 0.15345, 0.0503583, 0.0653312, -0.0655758, 0.0503583, 0.107847, -0.0339094, -0.017212, 0.099807, 0.065546, 0.0503583, 0.107847, 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2, 17, 8, 18, 8, 23, 5, 23, 4, 60, 32, 33, 32, 39 ) diff --git a/game/models/entities/human/female/character_models/huf_thigh_left.tres b/game/models/entities/human/female/character_models/huf_thigh_left.tres index 755d9427..a80e44ec 100644 --- a/game/models/entities/human/female/character_models/huf_thigh_left.tres +++ b/game/models/entities/human/female/character_models/huf_thigh_left.tres @@ -1,6 +1,6 @@ [gd_resource type="MeshDataResource" format=2] [resource] -array = [ PoolVector3Array( 0.0804599, 0.0212067, 0.0461115, 0.0421981, 0.358141, -0.0361596, -0.0193415, -0.000756038, -0.0140182, -0.0766564, 0.363499, 0.0207655, 0.0421981, 0.36018, 0.0204968, -0.100411, 0.0163756, 0.0372265, 0.0782725, 0.0242667, -0.0638761, -0.0193415, 0.385969, -0.0118755, -0.0264026, 0.0430849, -0.0961547, -0.0256918, 0.0112859, 0.0990969, -0.0982234, 0.0242667, -0.0668948, -0.0228401, 0.362951, 0.0477975, -0.0766564, 0.358141, -0.0382908, -0.0155527, 0.358141, -0.0710569, -0.0193415, -0.000756038, 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20, 7, 11 ) diff --git a/game/models/entities/human/female/character_models/huf_thigh_right.tres b/game/models/entities/human/female/character_models/huf_thigh_right.tres index 1a3cc8c4..ae53fae7 100644 --- a/game/models/entities/human/female/character_models/huf_thigh_right.tres +++ b/game/models/entities/human/female/character_models/huf_thigh_right.tres @@ -1,6 +1,6 @@ [gd_resource type="MeshDataResource" format=2] [resource] -array = [ PoolVector3Array( 0.0405016, 0.0202963, -0.0875311, -0.0322772, 0.357463, -0.0655381, -0.01051, -0.00166693, -0.00423246, 0.0244262, 0.362799, 0.0528536, 0.0241586, 0.359494, -0.0655381, 0.0504156, 0.0154615, 0.0918107, -0.0602865, 0.0233586, -0.085342, -0.00809723, 0.385282, -0.00423252, -0.0925896, 0.0421912, 0.00100511, 0.0977818, 0.0102662, 0.000293822, -0.0633075, 0.0233586, 0.0896217, 0.0513529, 0.362254, -0.000753224, -0.0344001, 0.357463, 0.0528536, -0.0670386, 0.357463, -0.00801213, -0.01051, -0.00166693, -0.00423246, -0.01051, -0.00166693, 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