mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
The loot window is now also a module.
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parent
91656e1060
commit
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@ -1,19 +1,22 @@
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extends GameModule
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class_name UIWindowModule
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export(PackedScene) var character_scene : PackedScene
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export(PackedScene) var scene : PackedScene
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export(Texture) var opener_button_texture : Texture
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export(int) var index : int = -1
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export(bool) var add_button : bool = true
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func on_request_instance(what : int, node : Node) -> void:
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if what == DataManager.PLAYER_UI_INSTANCE:
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var sc = character_scene.instance()
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var sc = scene.instance()
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node.windows.add_child(sc)
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var b = node.buttons.add_image_button(opener_button_texture, 0)
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b.connect("toggled", sc, "_on_button_toggled")
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sc.opener_button = b
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if add_button:
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var b = node.buttons.add_image_button(opener_button_texture, 0)
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b.connect("toggled", sc, "_on_button_toggled")
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sc.opener_button = b
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sc.hide()
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@ -7,6 +7,7 @@
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[resource]
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script = ExtResource( 2 )
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enabled = true
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character_scene = ExtResource( 3 )
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scene = ExtResource( 3 )
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opener_button_texture = ExtResource( 1 )
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index = 3
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add_button = true
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@ -7,6 +7,7 @@
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[resource]
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script = ExtResource( 1 )
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enabled = true
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character_scene = ExtResource( 2 )
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scene = ExtResource( 2 )
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opener_button_texture = ExtResource( 3 )
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index = 0
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add_button = true
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@ -7,6 +7,7 @@
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[resource]
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script = ExtResource( 2 )
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enabled = true
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character_scene = ExtResource( 3 )
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scene = ExtResource( 3 )
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opener_button_texture = ExtResource( 1 )
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index = 4
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add_button = true
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@ -29,6 +29,8 @@ var player : Entity
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var target_bag : Bag
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func _ready():
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get_node("../../../").loot_window = self
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container = get_node(container_path)
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connect("visibility_changed", self, "on_visibility_changed")
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@ -4,7 +4,7 @@
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[ext_resource path="res://ui/theme/ui_theme.tres" type="Theme" id=2]
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[ext_resource path="res://ui/loot_window/LootEntry.tscn" type="PackedScene" id=3]
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[node name="LootWindow" type="PanelContainer"]
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[node name="LootWindow" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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@ -14,37 +14,43 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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entry_scene = ExtResource( 3 )
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container_path = NodePath("VBoxContainer/ScrollContainer/container")
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container_path = NodePath("PanelContainer/VBoxContainer/ScrollContainer/container")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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[node name="PanelContainer" type="PanelContainer" parent="."]
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margin_left = 82.0
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margin_top = 83.0
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margin_right = 299.0
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margin_bottom = 359.0
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[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
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margin_left = 4.0
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margin_top = 4.0
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margin_right = 1020.0
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margin_bottom = 596.0
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margin_right = 213.0
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margin_bottom = 272.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="Label" type="Label" parent="VBoxContainer"]
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margin_right = 1016.0
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[node name="Label" type="Label" parent="PanelContainer/VBoxContainer"]
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margin_right = 209.0
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margin_bottom = 15.0
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text = "Loot"
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align = 1
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valign = 1
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[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer"]
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[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/VBoxContainer"]
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margin_top = 23.0
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margin_right = 1016.0
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margin_bottom = 558.0
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margin_right = 209.0
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margin_bottom = 234.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="container" type="VBoxContainer" parent="VBoxContainer/ScrollContainer"]
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margin_right = 1016.0
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[node name="container" type="VBoxContainer" parent="PanelContainer/VBoxContainer/ScrollContainer"]
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margin_right = 209.0
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size_flags_horizontal = 3
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[node name="Button" type="Button" parent="VBoxContainer"]
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margin_top = 566.0
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margin_right = 1016.0
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margin_bottom = 592.57
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[node name="Button" type="Button" parent="PanelContainer/VBoxContainer"]
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margin_top = 242.0
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margin_right = 209.0
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margin_bottom = 268.57
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text = "close"
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[connection signal="pressed" from="VBoxContainer/Button" to="." method="hide"]
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[connection signal="pressed" from="PanelContainer/VBoxContainer/Button" to="." method="hide"]
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11
game/ui/loot_window/game_module.tres
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11
game/ui/loot_window/game_module.tres
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@ -0,0 +1,11 @@
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[gd_resource type="Resource" load_steps=3 format=2]
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[ext_resource path="res://scripts/game_modules/ui_window_module.gd" type="Script" id=2]
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[ext_resource path="res://ui/loot_window/LootWindow.tscn" type="PackedScene" id=3]
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[resource]
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script = ExtResource( 2 )
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enabled = true
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scene = ExtResource( 3 )
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index = -1
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add_button = false
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@ -31,7 +31,6 @@ var gui_base : Node
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var buttons : Node
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var windows : Node
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export(NodePath) var loot_window_path : NodePath
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var loot_window : Control
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func _ready():
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@ -53,7 +52,6 @@ func initialize():
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buttons = get_node(buttons_path)
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windows = get_node(windows_path)
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loot_window = get_node(loot_window_path) as Control
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func _on_Player_onc_open_loot_winow_request() -> void:
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if loot_window != null:
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@ -1,11 +1,10 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://player/GUI.gd" type="Script" id=1]
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[ext_resource path="res://ui/ingame_menu/IngameMenu.tscn" type="PackedScene" id=2]
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[ext_resource path="res://ui/theme/menu_icon.tres" type="Texture" id=6]
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[ext_resource path="res://ui/buttons/Buttons.gd" type="Script" id=9]
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[ext_resource path="res://ui/theme/ui_theme.tres" type="Theme" id=10]
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[ext_resource path="res://ui/loot_window/LootWindow.tscn" type="PackedScene" id=19]
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[ext_resource path="res://ui/theme/locked_icon.tres" type="Texture" id=25]
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[ext_resource path="res://ui/theme/unlocked_icon.tres" type="Texture" id=26]
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[ext_resource path="res://ui/player_ui/player_ui.gd" type="Script" id=28]
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@ -18,7 +17,6 @@ script = ExtResource( 28 )
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gui_base_path = NodePath("GUI")
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buttons_path = NodePath("GUI/Buttons")
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windows_path = NodePath("GUI/Windows")
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loot_window_path = NodePath("GUI/Windows/LootWindow")
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[node name="GUI" type="Control" parent="."]
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anchor_right = 1.0
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@ -98,15 +96,6 @@ __meta__ = {
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[node name="Windows" type="CanvasLayer" parent="GUI"]
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layer = 2
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[node name="LootWindow" parent="GUI/Windows" instance=ExtResource( 19 )]
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visible = false
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 39.0
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margin_top = 85.0
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margin_right = 242.0
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margin_bottom = 315.0
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[node name="TrainerWindow" parent="GUI/Windows" instance=ExtResource( 31 )]
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visible = false
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anchor_right = 0.0
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@ -7,6 +7,7 @@
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[resource]
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script = ExtResource( 3 )
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enabled = true
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character_scene = ExtResource( 2 )
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scene = ExtResource( 2 )
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opener_button_texture = ExtResource( 1 )
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index = 1
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add_button = true
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@ -7,6 +7,7 @@
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[resource]
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script = ExtResource( 2 )
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enabled = true
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character_scene = ExtResource( 3 )
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scene = ExtResource( 3 )
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opener_button_texture = ExtResource( 1 )
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index = 2
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add_button = true
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